User:Graham: Difference between revisions

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My name is Graham Smith and I'm a games enthusiast, [http://www.gcal.ac.uk Psychology student] and [http://gonnas.nerdtundra.com/content.php?c=writing occasional writer] living in Larkhall, Scotland. I have also experimented in both [http://gonnas.nerdtundra.com/content.php?c=maps level design] and [http://gonnas.nerdtundra.com/ website design].
My name is Graham Smith and I'm a games enthusiast, [http://www.gcal.ac.uk Psychology student], http://gonnas.nerdtundra.com/content.php?c=writing occasional writer] and even more occasional [http://www.pcgamer.co.uk ''paid''] writer living in Larkhall, Scotland. I have also experimented in [http://gonnas.nerdtundra.com/content.php?c=maps level design].


I have a [http://gonnas.nerdtundra.com blog].
I have a [http://gonnas.nerdtundra.com blog].
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And I am ''hilarious''.
And I am ''hilarious''.


My first published article featured in the September 2005 issue of PC Gamer UK, out August 4th. It's about heroism in the games Eve Online and World Of Warcraft, and how there's a dichotomy of God and government between the two.  
Currently working to expand the Wiki beyond the realm of purely technical information. Why? Because verisimilitude is important, because games are culture, and because our little community consists of far more than just entity types and code snippets.


I shit you not, motherfuckers.
Our little community is ''history'', and that is a good thing.
 
So let's record it.


[mailto:graham@square8.com contact me]
[mailto:graham@square8.com contact me]

Revision as of 17:36, 19 August 2005

My name is Graham Smith and I'm a games enthusiast, Psychology student, http://gonnas.nerdtundra.com/content.php?c=writing occasional writer] and even more occasional paid writer living in Larkhall, Scotland. I have also experimented in level design.

I have a blog.

I work for

File:NooneLogo.gif

And I am hilarious.

Currently working to expand the Wiki beyond the realm of purely technical information. Why? Because verisimilitude is important, because games are culture, and because our little community consists of far more than just entity types and code snippets.

Our little community is history, and that is a good thing.

So let's record it.

contact me