Trigger autosave: Difference between revisions
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== Entity description == | == Entity description == | ||
A [[brush entity]] that triggers an auto-save when the player enters its volume. | A [[brush entity]] that triggers an auto-save when the player enters its volume. |
Revision as of 16:38, 11 December 2007
Entity description
A brush entity that triggers an auto-save when the player enters its volume.
Keyvalues
- Template:Kv targetname
- NewLevelUnit
- <boolean> If set, any savedata from previous levels will be discarded, typically reducing savegame file sizes; it should only be used when the player cannot backtrack to previous levels.
- master
- <target_destination> Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.
- DangerousTimer
- <float> The number of seconds the player must survive before this autosave takes effect.