Npc furniture: Difference between revisions

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==Entity Description==
==Entity Description==
An entity used for non-NPCs that need to synchronise their animation with an NPC in a scripted_sequence. Usually a piece of furniture or door that an NPC needs to manipulate within a scripted_sequence.
An entity used for non-NPCs that need to synchronise their animation with an NPC in a scripted_sequence. Usually a piece of furniture or door that an NPC needs to manipulate within a scripted_sequence.
{{immobile npc}}
{{npcnote}}


{{npcnote}}
==Keyvalues==
==Keyvalues==
* {{kv basenpc}}
* {{kv basenpc}}

Revision as of 22:20, 2 March 2008

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Entity Description

An entity used for non-NPCs that need to synchronise their animation with an NPC in a scripted_sequence. Usually a piece of furniture or door that an NPC needs to manipulate within a scripted_sequence.

Note.pngNote:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.

Keyvalues

<studio> World Model

Flags

Inputs

Disable collisions against the player.
Enable collisions against the player.

Outputs

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