Npc furniture: Difference between revisions
Jump to navigation
Jump to search
Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
No edit summary |
|||
Line 2: | Line 2: | ||
==Entity Description== | ==Entity Description== | ||
An entity used for non-NPCs that need to synchronise their animation with an NPC in a scripted_sequence. Usually a piece of furniture or door that an NPC needs to manipulate within a scripted_sequence. | An entity used for non-NPCs that need to synchronise their animation with an NPC in a scripted_sequence. Usually a piece of furniture or door that an NPC needs to manipulate within a scripted_sequence. | ||
{{immobile npc}} | |||
{{npcnote}} | |||
==Keyvalues== | ==Keyvalues== | ||
* {{kv basenpc}} | * {{kv basenpc}} |
Revision as of 22:20, 2 March 2008
Entity Description
An entity used for non-NPCs that need to synchronise their animation with an NPC in a scripted_sequence. Usually a piece of furniture or door that an NPC needs to manipulate within a scripted_sequence.

Keyvalues
- <studio> World Model
Flags
Inputs
- Disable collisions against the player.
- Enable collisions against the player.