Phys constraintsystem: Difference between revisions
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Note:This entity is a valid base entity but only appears in the halflife2.fgd
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{{wrongtitle|title=phys_constraintsystem}} | {{wrongtitle|title=phys_constraintsystem}} | ||
{{base_constraint}} | |||
==Entity Description== | ==Entity Description== | ||
An entity used to manage a group of interacting [[constraint]]s and keep them stable. All constraints on a set of entities should be placed in the same system, or they will fight each other during simulation. | An entity used to manage a group of interacting [[constraint]]s and keep them stable. All constraints on a set of entities should be placed in the same system, or they will fight each other during simulation. | ||
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==Outputs== | ==Outputs== | ||
*{{o targetname}} | *{{o targetname}} | ||
Revision as of 17:25, 11 April 2008
Template:Wrongtitle Template:Base constraint
Entity Description
An entity used to manage a group of interacting constraints and keep them stable. All constraints on a set of entities should be placed in the same system, or they will fight each other during simulation.

Keyvalues
- Template:Kv targetname
- additionaliterations <integer>
- Adding iterations makes the interactions among constraints in a system tighter. It will not compensate for errors due to collision, but will help in cases where objects of disparate mass are constrained to each other.