Phys constraintsystem: Difference between revisions

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{{wrongtitle|title=phys_constraintsystem}}
{{wrongtitle|title=phys_constraintsystem}}
==Entity Description==
==Entity Description==
An entity used to manage a group of interacting constraints and keep them stable. All constraints on a set of entities should be placed in the same system, or they will fight each other during simulation.
An entity used to manage a group of interacting [[constraint]]s and keep them stable. All constraints on a set of entities should be placed in the same system, or they will fight each other during simulation.


{{Note|This entity is a valid base entity but only appears in the halflife2.fgd}}
{{Note|This entity is a valid base entity but only appears in the halflife2.fgd}}

Revision as of 11:53, 2 March 2008

Template:Wrongtitle

Entity Description

An entity used to manage a group of interacting constraints and keep them stable. All constraints on a set of entities should be placed in the same system, or they will fight each other during simulation.

Note.pngNote:This entity is a valid base entity but only appears in the halflife2.fgd

Keyvalues

Adding iterations makes the interactions among constraints in a system tighter. It will not compensate for errors due to collision, but will help in cases where objects of disparate mass are constrained to each other.

Inputs

Outputs