Phys constraintsystem: Difference between revisions
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Note:This entity is a valid base entity but only appears in the halflife2.fgd
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{{wrongtitle|title=phys_constraintsystem}} | {{wrongtitle|title=phys_constraintsystem}} | ||
==Entity Description== | ==Entity Description== | ||
An entity used to manage a group of interacting | An entity used to manage a group of interacting [[constraint]]s and keep them stable. All constraints on a set of entities should be placed in the same system, or they will fight each other during simulation. | ||
{{Note|This entity is a valid base entity but only appears in the halflife2.fgd}} | {{Note|This entity is a valid base entity but only appears in the halflife2.fgd}} |
Revision as of 11:53, 2 March 2008
Entity Description
An entity used to manage a group of interacting constraints and keep them stable. All constraints on a set of entities should be placed in the same system, or they will fight each other during simulation.

Keyvalues
- Template:Kv targetname
- additionaliterations <integer>
- Adding iterations makes the interactions among constraints in a system tighter. It will not compensate for errors due to collision, but will help in cases where objects of disparate mass are constrained to each other.