Talk:Func portal detector: Difference between revisions
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(Portal hit detection) |
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Is it possible to detect when a portal has been fired at a particular surface, but ''fails'' to make a portal, i.e. because it's too small, or has a "no portals" material? If not, is there any kind of generic "you clicked on this" or "this got shot at" function that would work approximately just as well? Or would I have to make my own, or resort to allowing it to make a portal and then immediately closing it? —[[User:Yar Kramer|Yar Kramer]] 09:43, 1 Jan 2008 (PST) | Is it possible to detect when a portal has been fired at a particular surface, but ''fails'' to make a portal, i.e. because it's too small, or has a "no portals" material? If not, is there any kind of generic "you clicked on this" or "this got shot at" function that would work approximately just as well? Or would I have to make my own, or resort to allowing it to make a portal and then immediately closing it? —[[User:Yar Kramer|Yar Kramer]] 09:43, 1 Jan 2008 (PST) | ||
:Do you remember if that occurred anywhere in Portal? If so, we could look into it. --[[User:Mark WiseCarver|wisemx]] 10:12, 1 Jan 2008 (PST) | :Do you remember if that occurred anywhere in Portal? If so, we could look into it. --[[User:Mark WiseCarver|wisemx]] 10:12, 1 Jan 2008 (PST) | ||
::No; in the main game itself, the only detection done was detection of a successful portal, such as with the [[Creating a security camera|cameras]]. —[[User:Yar Kramer|Yar Kramer]] 16:27, 2 Jan 2008 (PST) |
Revision as of 17:27, 2 January 2008
Is it possible to detect when a portal has been fired at a particular surface, but fails to make a portal, i.e. because it's too small, or has a "no portals" material? If not, is there any kind of generic "you clicked on this" or "this got shot at" function that would work approximately just as well? Or would I have to make my own, or resort to allowing it to make a portal and then immediately closing it? —Yar Kramer 09:43, 1 Jan 2008 (PST)
- Do you remember if that occurred anywhere in Portal? If so, we could look into it. --wisemx 10:12, 1 Jan 2008 (PST)
- No; in the main game itself, the only detection done was detection of a successful portal, such as with the cameras. —Yar Kramer 16:27, 2 Jan 2008 (PST)