Talk:3D model: Difference between revisions

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:This is a generic definition page, which ideally tells the reader what the subject ''is'', gives a brief overview of its uses, and finally leads to other pages with more specific information.  
:This is a generic definition page, which ideally tells the reader what the subject ''is'', gives a brief overview of its uses, and finally leads to other pages with more specific information.  
:Incidentally, it made no mention of Hammer until you added that stuff in the other day. Before then it was purely a definition. --[[user:TomEdwards|TomEdwards]] 10:59, 6 Apr 2008 (PDT)
:Incidentally, it made no mention of Hammer until you added that stuff in the other day. Before then it was purely a definition. --[[user:TomEdwards|TomEdwards]] 10:59, 6 Apr 2008 (PDT)
:: I disagree. It is currently too vague and disorganised to be useful as a definition. --[[User:Beeswax|Beeswax]] 11:12, 6 Apr 2008 (PDT)
:Technical information should indeed go in MDL, but that doesn't mean there isn't room for a high-level description of what separates a model from, say, a brush here. --[[user:TomEdwards|TomEdwards]] 11:02, 6 Apr 2008 (PDT)
:Technical information should indeed go in MDL, but that doesn't mean there isn't room for a high-level description of what separates a model from, say, a brush here. --[[user:TomEdwards|TomEdwards]] 11:02, 6 Apr 2008 (PDT)
==Worldmodels==
Why do you say that models are not part of the [[Worldspawn]] entity? What use is that statement? Models are not part of loads of entites, including [[Brushes]]. I believe you are misusing the term "world". Models are world objects - they are visible, collidable, interactable, etc they are not part of the HUD. I believe waht you mean is that Worldmodels are distinct from [[Brushes]] because as far as Level Editing with Hammer is concerned, they are precompiled and uneditable. They can only appear in game by via an entity... but I'm just repeating my contribution that you deleted ... --[[User:Beeswax|Beeswax]] 11:12, 6 Apr 2008 (PDT)

Revision as of 11:12, 6 April 2008

Scope of Article

What is the intention of this article? To me it seems like an introduction to the use of models in Level Design with some scraps of vague or inaccurate technical facticles of dubious usefulness. Wouldn't Technical information about the structure of a model would be better placed in a dedicated article such as Anatomy of a Model or MDL? --Beeswax 10:56, 6 Apr 2008 (PDT)

This is a generic definition page, which ideally tells the reader what the subject is, gives a brief overview of its uses, and finally leads to other pages with more specific information.
Incidentally, it made no mention of Hammer until you added that stuff in the other day. Before then it was purely a definition. --TomEdwards 10:59, 6 Apr 2008 (PDT)
I disagree. It is currently too vague and disorganised to be useful as a definition. --Beeswax 11:12, 6 Apr 2008 (PDT)
Technical information should indeed go in MDL, but that doesn't mean there isn't room for a high-level description of what separates a model from, say, a brush here. --TomEdwards 11:02, 6 Apr 2008 (PDT)

Worldmodels

Why do you say that models are not part of the Worldspawn entity? What use is that statement? Models are not part of loads of entites, including Brushes. I believe you are misusing the term "world". Models are world objects - they are visible, collidable, interactable, etc they are not part of the HUD. I believe waht you mean is that Worldmodels are distinct from Brushes because as far as Level Editing with Hammer is concerned, they are precompiled and uneditable. They can only appear in game by via an entity... but I'm just repeating my contribution that you deleted ... --Beeswax 11:12, 6 Apr 2008 (PDT)