Env projectedtexture: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(This is still an episode one entity...episode two can be assumed to inherit episode one entities.)
m (minoro)
Line 1: Line 1:
{{wrongtitle|title=env_projectedtexture}}
{{wrongtitle|title=env_projectedtexture}}
==Entity Description==


== Entity description ==
[[Image:Gmbricks0051mn4.jpg|thumb|150px|Example of an env_projectedtexture.]]
[[Image:Gmbricks0051mn4.jpg|thumb|150px|Example of an env_projectedtexture.]]


Line 34: Line 34:
*'''TurnOff'''
*'''TurnOff'''
*'''SetFOV <float>
*'''SetFOV <float>
==Outputs==
==Outputs==
* {{o targetname}}
* {{o targetname}}
[[Category:Half-Life 2: Episode One Entities]]
[[Category:Half-Life 2: Episode One Entities]]

Revision as of 00:39, 3 January 2008

Template:Wrongtitle

Entity description

Example of an env_projectedtexture.

A light emitting entity that casts dynamic shadows; similar to the flashlight.

This entity, when used, disables the use of your flashlight. Only use it if you do not need a flashlight at any time in your map. However, this limitation has been fixed in the latest version of Garry's Mod.

Keyvalues

<target_destination> Light target
  • lightfov
<float> Light's FOV
  • enableshadows
<boolean> Cast shadows
  • lightonlytarget
<boolean> Light only target
  • lightworld
<boolean> Light world
  • cameraspace
<boolean> Relative to player's view
  • lightcolor
#000000 Projected color

Flags

  • 1 : Enabled

Inputs

Outputs