AI Learning: Zombie: Difference between revisions
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NPC_Zombie is the basic NPC, it requires little to nothing to work - a few AI Nodes should be appropriate if you're making a complex map, otherwise (let's say it's in a basic sewer) have none and let him wander about. | NPC_Zombie is the basic NPC, it requires little to nothing to work - a few AI Nodes should be appropriate if you're making a complex map, otherwise (let's say it's in a basic sewer) have none and let him wander about. |
Revision as of 12:39, 25 February 2008

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This article or section should be converted to third person to conform to wiki standards.
NPC_Zombie is the basic NPC, it requires little to nothing to work - a few AI Nodes should be appropriate if you're making a complex map, otherwise (let's say it's in a basic sewer) have none and let him wander about.
On a NPC_Zombie's death it will more than likely spawn a NPC_Headcrab that will pounce at you until you or it are dead.
I've also heard that there is a string you can edit to disable the headcrab model from attaching itself to a Zombie's head somewhere.