Talk:Team Fortress 2 Design Theory: Difference between revisions

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My brain hurts. I'm taking a break... [[User:Timdorr|Timdorr]] 14:46, 23 Mar 2008 (PDT)
My brain hurts. I'm taking a break... [[User:Timdorr|Timdorr]] 14:46, 23 Mar 2008 (PDT)
: This whole article isn't very well written or formatted. I reworked a bunch of it and took out the formatting in the section titles. Some of the theory is a bit bogus and not very easy to follow. The page may need to be split into two different articles. It's trying to over TF2 design theory as well as basic map design theory. I'm going to put this on my watchlist and I'll continue to peck away at it. [[User:Matthew Dryden|Matthew Dryden]] 01:05, 24 Mar 2008 (PDT)

Revision as of 01:05, 24 March 2008

Going to be working on this page all today, and for now just going to save this tiny section if anyone wants to give it a read. This page is going to be pretty long, mainly featuring all the things to take up when making a TF2 map. So hopefully this will help anyone, as its going to be very, very long.--Gear 14:16, 11 Jan 2008 (PST)

Shaping up to be an interesting read! Keep on, good job! :) --Etset 14:48, 11 Jan 2008 (PST)
Agreed, looks good! --Daeval 14:50, 11 Jan 2008 (PST)
Thanks guys, mainly theres not too much info on starting a TF2 map the right way, so i wanted to get some of the important things down, instead of having mappers go in blind. On top of that, Tf2 has great mapping, and so i wanted to get it down to the form of text to really show what goes into making a map from the beginning to end, within TF2.--Gear 15:29, 11 Jan 2008 (PST)
Could you normalize the map name capitalizations? It looks so awful to see cp_DustBowl, CP_Dustbowl, cp_dustbowl, cp_Dustbowl and CP_DustBowl all on the same page :) --Baliame (talk) 06:20, 12 Jan 2008 (PST)
Remember im still working on it, ;_)!--Gear 06:25, 12 Jan 2008 (PST)

Typos & stuff

Since you still seem to be editing this page (still have the WIP template on it), I'll just warn you here: the Maintenance > misspelling page has detected a few typos: arent (aren't), dont (don't) and alot (a lot). Please correct them ;) --Etset 04:01, 15 Jan 2008 (PST)

I tend to type a lot, like alot, still I'll get it fixed, and thanks.--Gear 08:41, 15 Jan 2008 (PST)
Ok :) The WIP warning is still up (it's been a while...), so I took the liberty to correct the typos and also avoid a redirect through "TF2/Multiple Round Goal Systems" to the page TF2/Creating a Linear Gameplay Map. If you overwrite the article with a newer version, please be sure to edit that too ;) --Etset 05:21, 19 Jan 2008 (PST)


Page History

I'm currently in the process of rough drafting everything, to make it more better than what it is now, so expect to see some major changes. I'll also get this done soon, just need to sort out some more information.--Gear 14:31, 21 Jan 2008 (PST)

Grammar

Frankly, it's horrible throughout the entire page. Random capitalization, misuse of commas and lots of other errors dominate this page. I'm going to clean up as much as I can to make it more readable. Timdorr 14:03, 23 Mar 2008 (PDT)

My brain hurts. I'm taking a break... Timdorr 14:46, 23 Mar 2008 (PDT)

This whole article isn't very well written or formatted. I reworked a bunch of it and took out the formatting in the section titles. Some of the theory is a bit bogus and not very easy to follow. The page may need to be split into two different articles. It's trying to over TF2 design theory as well as basic map design theory. I'm going to put this on my watchlist and I'll continue to peck away at it. Matthew Dryden 01:05, 24 Mar 2008 (PDT)