Talk:Entity Hierarchy (parenting): Difference between revisions
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(a question about parenting to a player) |
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Might want to add some pictures to get a better idea of parenting. Sometimes parenting can become very advanced, and this article doesn't explain all that may be needed of information.--[[User:MrTwoVideoCards|Gear]] 01:37, 4 Sep 2007 (PDT) | Might want to add some pictures to get a better idea of parenting. Sometimes parenting can become very advanced, and this article doesn't explain all that may be needed of information.--[[User:MrTwoVideoCards|Gear]] 01:37, 4 Sep 2007 (PDT) | ||
Can entities be parented to the player in single-player? Would you just use "!player"? I've noticed that Baxayaun alluded to it in some of his SDK Project comments, but some experiments suggest that it doesn't work - the object often stays there, where the player spawned. --'''[[User:Campaignjunkie|Campaignjunkie]]''' <sup>([[User talk:Campaignjunkie|talk]])</sup> 18:02, 22 Oct 2007 (PDT) |
Revision as of 18:02, 22 October 2007
Might want to add some pictures to get a better idea of parenting. Sometimes parenting can become very advanced, and this article doesn't explain all that may be needed of information.--Gear 01:37, 4 Sep 2007 (PDT)
Can entities be parented to the player in single-player? Would you just use "!player"? I've noticed that Baxayaun alluded to it in some of his SDK Project comments, but some experiments suggest that it doesn't work - the object often stays there, where the player spawned. --Campaignjunkie (talk) 18:02, 22 Oct 2007 (PDT)