Info constraint anchor: Difference between revisions
Jump to navigation
Jump to search
(bot-assisted) |
m (→Availability: class&file) |
||
Line 6: | Line 6: | ||
==Availability== | ==Availability== | ||
{{in game|point}} {{game-base}} | {{in game|point}} {{game-base}} | ||
{{in code|class= | {{in code|class=class_c_constraint_anchor.html CConstraintAnchor|file=physconstraint_8cpp-source.html physconstraint.cpp}} | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 13:11, 2 August 2006
Entity Description
An entity used to attach constraints to a local position on an entity. Usually constraints will attach to the center of mass of an object. Attach the desired constraint to this entity, and then parent this entity to the entity you want the constraint to apply to.
Availability
Template:In game Template:Game-base Template:In code
Keyvalues
- Template:Kv targetname
- Template:Kv parentname
- massScale
- <float> Amount to scale the mass of this body in the constraint solver.