Phys constraintsystem: Difference between revisions
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Note:This entity is a valid base entity but only appears in the halflife2.fgd
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An entity used to manage a group of interacting constraints and keep them stable. All constraints on a set of entities should be placed in the same system, or they will fight each other during simulation. | An entity used to manage a group of interacting constraints and keep them stable. All constraints on a set of entities should be placed in the same system, or they will fight each other during simulation. | ||
{{Note|This entity is valid | {{Note|This entity is a valid base entity but only appears in the halflife2.fgd}} | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 21:00, 22 August 2006
Entity Description
An entity used to manage a group of interacting constraints and keep them stable. All constraints on a set of entities should be placed in the same system, or they will fight each other during simulation.

Keyvalues
- Template:Kv targetname
- additionaliterations <integer>
- Adding iterations makes the interactions among constraints in a system tighter. It will not compensate for errors due to collision, but will help in cases where objects of disparate mass are constrained to each other.