Point spotlight: Difference between revisions
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An entity to draw a spotlight. Will draw a beam when the player views it side on, and a halo when it's facing towards the player. Unless the 'No Dynamic Light' spawnflag is checked, it will also create a dynamic light wherever the end of the spotlight rests. | An entity to draw a spotlight. Will draw a beam when the player views it side on, and a halo when it's facing towards the player. Unless the 'No Dynamic Light' spawnflag is checked, it will also create a dynamic light wherever the end of the spotlight rests. | ||
== | ==Keyvalues== | ||
* | * {{kv targetname}} | ||
* | * {{kv parentname}} | ||
* | * {{kv angles}} | ||
* '''Spotlight Length''' ''spotlightlength <integer>'' | * '''Spotlight Length''' ''spotlightlength <integer>'' | ||
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: The color of the spotlight cone. | : The color of the spotlight cone. | ||
==Flags== | |||
* '''Start On''' | * '''Start On''' | ||
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: Prevents a dynamic light from being generated by the point_spotlight. Dynamic lights can be costly for performance, so this flag should be checked to improve framerate. | : Prevents a dynamic light from being generated by the point_spotlight. Dynamic lights can be costly for performance, so this flag should be checked to improve framerate. | ||
==Inputs== | |||
* | * {{i targetname}} | ||
* | * {{i parentname}} | ||
* '''LightOn''' | * '''LightOn''' | ||
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: Turn the spotlight off | : Turn the spotlight off | ||
==Outputs== | |||
* | * {{o targetname}} | ||
==See Also== | ==See Also== |
Revision as of 22:51, 11 July 2005
Entity Description
An entity to draw a spotlight. Will draw a beam when the player views it side on, and a halo when it's facing towards the player. Unless the 'No Dynamic Light' spawnflag is checked, it will also create a dynamic light wherever the end of the spotlight rests.
Keyvalues
- Spotlight Length spotlightlength <integer>
- Length of the spotlight beam.
- Spotlight Width spotlightwidth <integer>
- Width of the spotlight beam.
- Color (R G B) rendercolor <color255>
- The color of the spotlight cone.
Flags
- Start On
- Sets the point_spotlight to be turned on when it spawns.
- No Dynamic Light
- Prevents a dynamic light from being generated by the point_spotlight. Dynamic lights can be costly for performance, so this flag should be checked to improve framerate.
Inputs
- LightOn
- Turn the spotlight on.
- LightOff
- Turn the spotlight off