Env sprite: Difference between revisions
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* {{i targetname}} | * {{i targetname}} | ||
* {{i parentname}} | * {{i parentname}} | ||
* '''Alpha <[[byte]]>''' | <!--targetname * '''Alpha <[[byte]]>''' | ||
: Set the renderamt. | : Set the renderamt.--> | ||
* '''Color {{color}}''' | * '''Color {{color}}''' | ||
: Set the rendercolor. | : Set the rendercolor. | ||
Line 33: | Line 33: | ||
* '''ToggleSprite''' | * '''ToggleSprite''' | ||
: Toggle the sprite between hidden and shown. | : Toggle the sprite between hidden and shown. | ||
==Outputs== | ==Outputs== | ||
* {{o targetname}} | * {{o targetname}} | ||
[[Category:Entities]] | [[Category:Entities]] |
Revision as of 09:13, 18 August 2005
Entity Description
An entity that controls the drawing of a sprite in the world.
Keyvalues
- Template:Kv targetname
- Template:Kv parentname
- Template:Kv renderfields
- Template:Kv dxlevelchoice
- framerate
- <float> Rate at which the sprite should animate, if at all.
- model
- <sprite> Material of the sprite to be drawn.
- scale
- <float> Scale multiplier of the sprite.
- GlowProxySize
- <float> Size of the glow to be rendered for visibility testing. Must be larger than the distance from the sprite center to empty space. So if this glow is inside geometry (like a light bulb), set this value to be bigger than the bulb's radius. Any time a sphere of this radius would be visible (poking through any nearby geometry), the glow will be rendered.
Flags
- 1 : Start on
- 2 : Play Once
Inputs
- Template:I targetname
- Template:I parentname
- Color ⇆#000000rgb(0,0,0)⇆
- Set the rendercolor.
- SetScale <float>
- Set the scale.
- HideSprite
- Hide the sprite. Won't be drawn until the 'ShowSprite' input is received.
- ShowSprite
- Show the sprite.
- ToggleSprite
- Toggle the sprite between hidden and shown.