Func wall toggle: Difference between revisions
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{{wrongtitle|title=func_wall}} | |||
==Entity Description== | |||
Deprecated. Use [[func_brush]] | |||
{{ | A brush entity that can be toggled on/off. When off, the brush will be non-solid and invisible. Does not cast lightmap shadows. | ||
==Keyvalues== | |||
* {{kv targetname}} | |||
* {{kv renderfields}} | |||
* {{kv global}} | |||
* {{kv shadow}} | |||
* '''_minlight''' | |||
: <integer> The minimum level of ambient light that hits this brush. | |||
==Flags== | |||
* 1 : Starts Invisible | |||
==Inputs== | |||
* {{i targetname}} | |||
* {{i shadow}} | |||
* '''Toggle''' | |||
: Toggle the brush on/off. When off, the brush will be non-solid and invisible. | |||
==Outputs== | |||
* {{o targetname}} | |||
[[Category:Entities]] | [[Category:Entities]] |
Revision as of 23:33, 17 August 2005
Entity Description
Deprecated. Use func_brush A brush entity that can be toggled on/off. When off, the brush will be non-solid and invisible. Does not cast lightmap shadows.
Keyvalues
- <integer> The minimum level of ambient light that hits this brush.
Flags
- 1 : Starts Invisible
Inputs
- Toggle the brush on/off. When off, the brush will be non-solid and invisible.