Spigot 37: Difference between revisions
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! bgcolor="#ccccff" colspan="2" style="text-align:center; font-size: 16px;" | '''Spigot 37''' | ! bgcolor="#ccccff" colspan="2" style="text-align:center; font-size: 16px;" | '''Spigot 37''' | ||
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! colspan="2" bgcolor="white" | [[Image:Spigot_logo.gif]] | ! colspan="2" bgcolor="white" | [[Image:Spigot_logo.gif]] | ||
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| style="background:#ddddff" | '''Formed''' | | width="130px" style="background:#ddddff" | '''Formed''' | ||
| Jan 2008 | | Jan 2008 | ||
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Revision as of 03:55, 13 February 2008
Spigot 37 | |
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File:Spigot logo.gif | |
Formed | Jan 2008 |
Status | Active |
Developers | |
Project lead | Rigor Mortis |
Maps/Puzzles | Geppetto |
Audio | Reverend Protocol |
Models/Textures | erythros |
Information
We are a small group of developers working diligently to pour out a map pack that will not only push the limits of even the best players of Portal, but it will also expand greatly upon the story that was merely hinted at in HL2: Episode 2 and Portal.
About Our Logo
We have sent a copy of our logo to every email address we could find for Valve in hopes of getting it approved for our use. Unfortunately, Valve hasn't responded, and I fear they may never respond. If we get a complaint from Valve for using the Source logo on any of our maps (which uses the Source engine, so I don't see how it could be a problem unless we were making money off it...), we will have to change the logo, but for now, it's staying as is.
News
Come back often for updates and screen shots.
Insight
Throughout the development of our maps we have come across several problems, and for the most part we solved them or found work-arounds. We are continually learning Source specific techniques and tricks, so feel free to ask us Portal or Hammer specific questions, or share your own tricks and techniques.