Spigot 37: Difference between revisions

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== [[Image:Spigot_logo.gif]]Spigot 37 Developments ==
{{ Infobox
|name        = Studio
|title      = Spigot 37
|image      = [[Image:Spigot_logo.gif]]
|label1      = Formed
|data1      = Jan 2008
|label2      = Status
|data2      = Active
|header3    = Developers
|label4      = Project lead
|data4      = [[User:RigorMortis|Rigor Mortis]]
|label5      = Maps/Puzzles
|data5      = [[User:Geppetto|Geppetto]]
|label6      = Audio
|data6      = [[User:Reverend_Protocol|Reverend Protocol]]
|label7      = Models/Textures
|data7      = [[User:Erythros|erythros]]
}}
 
== Information ==
We are a small group of developers working diligently to pour out a map pack that will not only push the limits of even the best players of Portal, but it will also expand greatly upon the story that was merely hinted at in HL2: Episode 2 and Portal.
We are a small group of developers working diligently to pour out a map pack that will not only push the limits of even the best players of Portal, but it will also expand greatly upon the story that was merely hinted at in HL2: Episode 2 and Portal.


Come back often for updates and screen shots.  Email us if you would like to help out as an alpha or beta tester, or even if you just need some help with using the Hammer editor with Portal, as we learn more every day and are quickly becoming experts on the editor.


== About Our Logo ==
===== About Our Logo =====
We have sent a copy of our logo to every email address we could find for Valve in hopes of getting it approved for our use.  Unfortunately, Valve hasn't responded, and I fear they may never respond.  If we get a complaint from Valve for using the Source logo on any of our maps (which uses the Source engine, so I don't see how it could be a problem unless we were making money off it...), we will have to change the logo, but for now, it's staying as is.
We have sent a copy of our logo to every email address we could find for Valve in hopes of getting it approved for our use.  Unfortunately, Valve hasn't responded, and I fear they may never respond.  If we get a complaint from Valve for using the Source logo on any of our maps (which uses the Source engine, so I don't see how it could be a problem unless we were making money off it...), we will have to change the logo, but for now, it's staying as is.


== Members ==


*Project Lead: [[User:RigorMortis|Rigor Mortis]]
== News ==
*Map/Puzzle Design: [[User:Geppetto|Geppetto]]
Come back often for updates and screen shots.
*Audio Development: [[User:Reverend_Protocol|Reverend Protocol]]
 
*Models and Textures: [[User:Erythros|erythros]]
 
== Insight ==
Throughout the development of our maps we have come across several problems, and for the most part we solved them or found work-arounds. We are continually learning Source specific techniques and tricks, so feel free to ask us Portal or Hammer specific questions, or share your own tricks and techniques.
 


[[Category:Studios]]
[[Category:Studios]]
[[Category:Portal]]
[[Category:Portal]]

Revision as of 01:19, 13 February 2008

[[File:File:Spigot logo.gif||300px]]

Information

We are a small group of developers working diligently to pour out a map pack that will not only push the limits of even the best players of Portal, but it will also expand greatly upon the story that was merely hinted at in HL2: Episode 2 and Portal.


We have sent a copy of our logo to every email address we could find for Valve in hopes of getting it approved for our use. Unfortunately, Valve hasn't responded, and I fear they may never respond. If we get a complaint from Valve for using the Source logo on any of our maps (which uses the Source engine, so I don't see how it could be a problem unless we were making money off it...), we will have to change the logo, but for now, it's staying as is.


News

Come back often for updates and screen shots.


Insight

Throughout the development of our maps we have come across several problems, and for the most part we solved them or found work-arounds. We are continually learning Source specific techniques and tricks, so feel free to ask us Portal or Hammer specific questions, or share your own tricks and techniques.