User:Irish Taxi Driver/cp industrial: Difference between revisions
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[[Image:Cp industrialcept2.jpg|thumb|right|Sketch over geometry, sketch by Fishbus]]  | [[Image:Cp industrialcept2.jpg|thumb|right|Sketch over geometry, sketch by Fishbus]]  | ||
== Overall Progress:   | == Overall Progress: 62% ==  | ||
'''Geometry:'''   | '''Geometry:''' 70%  | ||
'''Detail:'''   | '''Detail:''' 55%  | ||
'''Scripting:'''   | '''Scripting:''' 60%  | ||
== General Information ==  | == General Information ==  | ||
cp_industrial is a 'dustbowl' style Team Fortress 2 map in which BLU (Brewer's League United) must defend their brewery against RED. This map switches the attack/defend roles by having BLU defend and RED attack. The setting of the map is in and around BLU's massive brewery.  | cp_industrial is a 'dustbowl' style Team Fortress 2 map in which BLU (Brewer's League United) must defend their brewery against RED. This map switches the attack/defend roles by having BLU defend and RED attack. The setting of the map is in and around BLU's massive brewery. Round 1 takes place inside the delivery section, with round 2 moving outdoors to the pumping station and drainage. Round 3 will be BLU's administration section and their brewing lab.  | ||
== Capture Point Layout And Progress ==  | == Capture Point Layout And Progress ==  | ||
'''Round 1''': Internal (  | '''Round 1''': Internal (100%)  | ||
Capture Point 1: Lift Room (CP1) (Complete)  | Capture Point 1: Lift Room (CP1) (Complete)  | ||
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Capture Point 3: Pump Room (CP3) (Geometry Complete)  | Capture Point 3: Pump Room (CP3) (Geometry Complete)  | ||
Capture Point 4: Drainage (CP4) (  | Capture Point 4: Drainage (CP4) (Complete)  | ||
'''Round 3''': Administration (20%)  | '''Round 3''': Administration (20%)  | ||
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== Screenshots and Concepts ==  | == Screenshots and Concepts ==  | ||
== Recent Progress (1/  | == Recent Progress (1/28/08) ==  | ||
*  | *Wire string #14 added...  | ||
*  | *Round 2 rigging mostly done; ready for playtesting.  | ||
*  | *Round 1 finalized  | ||
*Outdoor area 1 expanded  | |||
*Outdoor area 2 expanded  | |||
== Influences ==  | == Influences ==  | ||
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-BLU geometry in ctf_2fort  | -BLU geometry in ctf_2fort  | ||
-BLU buildings in cp_granary  | |||
Revision as of 07:41, 28 January 2008
Overall Progress: 62%
Geometry: 70%
Detail: 55%
Scripting: 60%
General Information
cp_industrial is a 'dustbowl' style Team Fortress 2 map in which BLU (Brewer's League United) must defend their brewery against RED. This map switches the attack/defend roles by having BLU defend and RED attack. The setting of the map is in and around BLU's massive brewery. Round 1 takes place inside the delivery section, with round 2 moving outdoors to the pumping station and drainage. Round 3 will be BLU's administration section and their brewing lab.
Capture Point Layout And Progress
Round 1: Internal (100%)
Capture Point 1: Lift Room (CP1) (Complete)
Capture Point 2: Keg Storage (CP2) (Complete)
Round 2: External (50%)
Capture Point 3: Pump Room (CP3) (Geometry Complete)
Capture Point 4: Drainage (CP4) (Complete)
Round 3: Administration (20%)
Capture Point 5: Reception (CP5) (Planning Complete)
Capture Point 6: Brewing Laboratory (CP6) (Planning Complete)
Screenshots and Concepts
Recent Progress (1/28/08)
- Wire string #14 added...
 
- Round 2 rigging mostly done; ready for playtesting.
 
- Round 1 finalized
 
- Outdoor area 1 expanded
 
- Outdoor area 2 expanded
 
Influences
-BLU base in cp_well
-BLU geometry in ctf_2fort
-BLU buildings in cp_granary