Talk:Creating an incinerator: Difference between revisions

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:::Yep, I'll try it. BTW: It's not so much easy, incinerator model doesn't have any 'collisions data' or whatever it's called. PS: Is here any other way to make cover than using [[func_door]]? ~ [[User:Rullaf|Rullaf]] 05:45, 5 Feb 2008 (PST)
:::Yep, I'll try it. BTW: It's not so much easy, incinerator model doesn't have any 'collisions data' or whatever it's called. PS: Is here any other way to make cover than using [[func_door]]? ~ [[User:Rullaf|Rullaf]] 05:45, 5 Feb 2008 (PST)
::::What do you mean by ''make cover''? --[[User:Etset|Etset]] 09:33, 5 Feb 2008 (PST)
::::What do you mean by ''make cover''? --[[User:Etset|Etset]] 09:33, 5 Feb 2008 (PST)
:::::I mean some brush that's blocking stuff and player, it have to open when animation of opening model is playing and vice versa. But i thing that func_door will be working. ~ [[User:Rullaf|Rullaf]] 05:45, 5 Feb 2008 (PST)

Revision as of 06:41, 8 February 2008

any volunteers? --Darthkillyou 20:22, 1 Dec 2007 (PST)

This one is kinda easy, I might do it later --Baliame 04:29, 2 Dec 2007 (PST)
Anyone gonna finish any of these, they've been sitting here for maybe about a month now.--Gear 13:27, 4 Jan 2008 (PST)
Yep, I'll try it. BTW: It's not so much easy, incinerator model doesn't have any 'collisions data' or whatever it's called. PS: Is here any other way to make cover than using func_door? ~ Rullaf 05:45, 5 Feb 2008 (PST)
What do you mean by make cover? --Etset 09:33, 5 Feb 2008 (PST)
I mean some brush that's blocking stuff and player, it have to open when animation of opening model is playing and vice versa. But i thing that func_door will be working. ~ Rullaf 05:45, 5 Feb 2008 (PST)