Ammo 762mm: Difference between revisions

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{{wrongtitle|title=ammo_762mm}}
{{wrongtitle|title=ammo_762mm}}
{{ent not in fgd}}
{{ent not in fgd}}
==Entity Description==
This entity is an invisible ammunition entity for ak47, aug, scout, ...
  @BaseClass size(-4 -4 -4, 4 4 4) color(0 0 200) base(Targetname) = Ammo
  @BaseClass size(-4 -4 -4, 4 4 4) color(0 0 200) base(Targetname) = Ammo
  [
  [
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  @PointClass base(Ammo) = item_kevlar: "Kevlar" []
  @PointClass base(Ammo) = item_kevlar: "Kevlar" []
  @PointClass base(Ammo) = item_assaultsuit: "Assault suit" []
  @PointClass base(Ammo) = item_assaultsuit: "Assault suit" []
==Entity Description==
This entity is an invisible ammunition entity for ak47, aug, scout, ...
==Keyvalues==
==Keyvalues==
* {{kv targetname}}
* {{kv targetname}}

Revision as of 21:18, 6 August 2005

Template:Wrongtitle

Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.
@BaseClass size(-4 -4 -4, 4 4 4) color(0 0 200) base(Targetname) = Ammo
[
	output OnPlayerTouch(void): "Fires when player touches"
]
@PointClass base(Ammo) = ammo_57mm : "57mm ammo" []
@PointClass base(Ammo) = ammo_556mm : "556mm ammo" []
@PointClass base(Ammo) = ammo_556mm_box : "556mm box ammo" []
@PointClass base(Ammo) = ammo_762mm: "762mm ammo" []
@PointClass base(Ammo) = ammo_45acp: "45acp ammo" []
@PointClass base(Ammo) = ammo_9mm : "9mm ammo" []
@PointClass base(Ammo) = ammo_338mag : ".338 magnum ammo" []
@PointClass base(Ammo) = ammo_buckshot : "Shotgun ammo" []
@PointClass base(Ammo) = item_kevlar: "Kevlar" []
@PointClass base(Ammo) = item_assaultsuit: "Assault suit" []

Entity Description

This entity is an invisible ammunition entity for ak47, aug, scout, ...

Keyvalues

Inputs

Outputs

See Also