Water lod control: Difference between revisions

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m (minoro)
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{{wrongtitle|title=water_lod_control}}
{{wrongtitle|title=water_lod_control}}
==Entity Description==
 
== Entity description ==
[[Image:Waterlodcontrol.png|left]]An entity used to control the [[LOD]] behavior of any water in the map. If your map has water, this entity is required.{{clr}}
[[Image:Waterlodcontrol.png|left]]An entity used to control the [[LOD]] behavior of any water in the map. If your map has water, this entity is required.{{clr}}


==Keyvalues==
== Keyvalues ==
* {{kv targetname}}
* {{kv targetname}}
* '''cheapwaterstartdistance'''
* '''cheapwaterstartdistance'''
: <float> This is the distance from the camera that water will start transitioning to cheap water, in inches.
: <float> This is the distance (inches) from the camera that water will start transitioning to cheap water.
* '''cheapwaterenddistance'''
* '''cheapwaterenddistance'''
: <float> This is the distance from the camera that water will finish transitioning to cheap water, in inches.
: <float> This is the distance (inches) from the camera that water will finish transitioning to cheap water.
==Inputs==
 
== Inputs ==
* {{i targetname}}
* {{i targetname}}
* '''SetCheapWaterStartDistance <float>'''
* '''SetCheapWaterStartDistance <float>'''
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* '''SetCheapWaterEndDistance <float>'''
* '''SetCheapWaterEndDistance <float>'''
: Set the distance that water finishes transitioning to cheap water.
: Set the distance that water finishes transitioning to cheap water.
==Outputs==
 
== Outputs ==
* {{o targetname}}
* {{o targetname}}
==See Also==
 
== See also ==
* [[Adding Water]]
* [[Adding Water]]
[[Category:Entities]]
[[Category:Entities]]

Revision as of 14:38, 30 November 2007

Template:Wrongtitle

Entity description

Waterlodcontrol.png

An entity used to control the LOD behavior of any water in the map. If your map has water, this entity is required.

Keyvalues

<float> This is the distance (inches) from the camera that water will start transitioning to cheap water.
  • cheapwaterenddistance
<float> This is the distance (inches) from the camera that water will finish transitioning to cheap water.

Inputs

Set the distance that water starts transitioning to cheap water.
  • SetCheapWaterEndDistance <float>
Set the distance that water finishes transitioning to cheap water.

Outputs

See also