Talk:Adding Motion Blur: Difference between revisions
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e:\Games\ROD\src\cl_dll\rendertexture.cpp(26) : error C2440: 'return' : cannot convert from 'int' to 'ITexture *' | e:\Games\ROD\src\cl_dll\rendertexture.cpp(26) : error C2440: 'return' : cannot convert from 'int' to 'ITexture *' | ||
Conversion from integral type to pointer type requires reinterpret_cast, C-style cast or function-style cast | Conversion from integral type to pointer type requires reinterpret_cast, C-style cast or function-style cast | ||
You need to include a header.. search for CTextureReference to see where it's defined. |
Revision as of 13:40, 12 August 2005
not working... e:\Games\ROD\src\cl_dll\rendertexture.cpp(16) : error C2146: syntax error : missing ';' before identifier 's_pMoBlurTex0' e:\Games\ROD\src\cl_dll\rendertexture.cpp(16) : error C2501: 's_pMoBlurTex0' : missing storage-class or type specifiers e:\Games\ROD\src\cl_dll\rendertexture.cpp(22) : error C2228: left of '.InitRenderTarget' must have class/struct/union type
type is 'int'
e:\Games\ROD\src\cl_dll\rendertexture.cpp(23) : error C2664: 'IsErrorTexture' : cannot convert parameter 1 from 'int' to 'ITexture *'
Conversion from integral type to pointer type requires reinterpret_cast, C-style cast or function-style cast
e:\Games\ROD\src\cl_dll\rendertexture.cpp(26) : error C2440: 'return' : cannot convert from 'int' to 'ITexture *'
Conversion from integral type to pointer type requires reinterpret_cast, C-style cast or function-style cast
You need to include a header.. search for CTextureReference to see where it's defined.