User:Irish Taxi Driver/cp industrial: Difference between revisions
		
		
		
		
		
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'''Round 1''': Internal  | '''Round 1''': Internal  | ||
Capture Point 1: Lift Room (Complete)  | Capture Point 1: Lift Room (CP1) (Complete)  | ||
Capture Point 2: Keg Storage (Complete)  | Capture Point 2: Keg Storage (CP2) (Complete)  | ||
'''Round 2''': External  | '''Round 2''': External  | ||
Capture Point 3: Pump Room (Geometry Complete)  | Capture Point 3: Pump Room (CP3) (Geometry Complete)  | ||
Capture Point 4: Drainage (Geometry Complete)  | Capture Point 4: Drainage (CP4) (Geometry Complete)  | ||
'''Round 3''': Administration  | '''Round 3''': Administration  | ||
Capture Point 5: Reception (Planning Complete)  | Capture Point 5: Reception (CP5) (Planning Complete)  | ||
Capture Point 6: Brewing Laboratory (Planning Complete)  | Capture Point 6: Brewing Laboratory (CP6) (Planning Complete)  | ||
== Screenshots and Concepts ==  | == Screenshots and Concepts ==  | ||
==   | == Recent Progress (1/16/08) ==  | ||
*CP4 added  | |||
*Geometry leading to CP4 complete  | |||
*Rigging for Round 2 around 75% complete  | |||
== Influences ==  | == Influences ==  | ||
Revision as of 08:19, 16 January 2008
Overall Progress: 46%
Geometry: 50%
Detail: 40%
Scripting: 40%
General Information
cp_industrial is a 'dustbowl' style Team Fortress 2 map in which BLU (Brewer's League United) must defend their brewery against RED. This map switches the attack/defend roles by having BLU defend and RED attack. The setting of the map is in and around BLU's massive brewery.
Capture Point Layout And Progress
Round 1: Internal
Capture Point 1: Lift Room (CP1) (Complete)
Capture Point 2: Keg Storage (CP2) (Complete)
Round 2: External
Capture Point 3: Pump Room (CP3) (Geometry Complete)
Capture Point 4: Drainage (CP4) (Geometry Complete)
Round 3: Administration
Capture Point 5: Reception (CP5) (Planning Complete)
Capture Point 6: Brewing Laboratory (CP6) (Planning Complete)
Screenshots and Concepts
Recent Progress (1/16/08)
- CP4 added
 
- Geometry leading to CP4 complete
 
- Rigging for Round 2 around 75% complete
 
Influences
-BLU base in cp_well
-BLU geometry in ctf_2fort