User talk:Irish Taxi Driver: Difference between revisions
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'''Round 2''': External | '''Round 2''': External | ||
Capture Point 3: Pump Room (Geometry | Capture Point 3: Pump Room (Geometry Complete) | ||
Capture Point 4: Drainage (Geometry | Capture Point 4: Drainage (Geometry Complete) | ||
'''Round 3''': Administration | '''Round 3''': Administration | ||
Capture Point 5: Reception (Planning | Capture Point 5: Reception (Planning Complete) | ||
Capture Point 6: Brewing Laboratory (Planning Complete) | Capture Point 6: Brewing Laboratory (Planning Complete) |
Revision as of 09:01, 16 January 2008
cp_Industrial Overall Progress
Geometry: 50%
Detail: 40%
Scripting: 40%
General Information
cp_industrial is a 'dustbowl' style Team Fortress 2 map in which BLU (Brewer's League United) must defend their brewery against RED. This map switches the attack/defend roles by having BLU defend and RED attack. The setting of the map is in and around BLU's massive brewery.
Capture Point Layout And Progress
Round 1: Internal
Capture Point 1: Lift Room (Complete)
Capture Point 2: Keg Storage (Complete)
Round 2: External
Capture Point 3: Pump Room (Geometry Complete)
Capture Point 4: Drainage (Geometry Complete)
Round 3: Administration
Capture Point 5: Reception (Planning Complete)
Capture Point 6: Brewing Laboratory (Planning Complete)
Screenshots and Concepts
Playtesting Information
Influences
-BLU base in cp_well
-BLU geometry in ctf_2fort