Npc headcrab: Difference between revisions
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Placement Tip:Classic headcrabs can be paired with their fast-moving or poisonous relatives to make it more interesting.
Placement Tip:Avoid the cliche of placing headcrabs in vents; they would likely be more of an annoyance than a improvement on gameplay.
Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
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{{wrongtitle|title=npc_headcrab}} | {{wrongtitle|title=npc_headcrab}} | ||
==Entity | |||
[[Image:headcrab.jpg| | ==Entity description== | ||
[[Image:headcrab.jpg|thumb|right|Headcrab]] | |||
These are the classic, slow-moving headcrabs. They attack by jumping at the player's head and inflict a nominal amount of damage. Almost any weapon can dispatch them easily - it is usually a matter of how long it will take. | These are the classic, slow-moving headcrabs. They attack by jumping at the player's head and inflict a nominal amount of damage. Almost any weapon can dispatch them easily - it is usually a matter of how long it will take. | ||
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{{placement tip|Avoid the cliche of placing headcrabs in vents; they would likely be more of an annoyance than a improvement on gameplay.}} | {{placement tip|Avoid the cliche of placing headcrabs in vents; they would likely be more of an annoyance than a improvement on gameplay.}} | ||
{{npcnote}} | {{npcnote}} | ||
==Dedicated | == Dedicated CVARs == | ||
* '''sk_headcrab_health''' | * '''sk_headcrab_health''' | ||
: <integer> A headcrab's spawn health | : <integer> A headcrab's spawn health | ||
* '''sk_headcrab_melee_dmg''' | * '''sk_headcrab_melee_dmg''' | ||
: <integer> Melee damage | : <integer> Melee damage | ||
==Keyvalues== | |||
== Keyvalues == | |||
* {{kv basenpc}} | * {{kv basenpc}} | ||
* {{kv parentname}} | * {{kv parentname}} | ||
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: {{boolean}} | : {{boolean}} | ||
==Flags== | == Flags == | ||
* {{fl basenpc}} | * {{fl basenpc}} | ||
* 65536 : Start hidden | * 65536 : Start hidden | ||
* {{ep1 add|131072 : Start hanging from ceiling}} | * {{ep1 add|131072 : Start hanging from ceiling}} | ||
==Inputs== | == Inputs == | ||
* {{i basenpc}} | * {{i basenpc}} | ||
* {{i parentname}} | * {{i parentname}} | ||
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: Drop if hanging from ceiling. | : Drop if hanging from ceiling. | ||
==Outputs== | == Outputs == | ||
* {{o basenpc}} | * {{o basenpc}} | ||
{{otherlang:en}} | {{otherlang:en}} | ||
{{otherlang:en:ru|Npc_headcrab_(ru)}} | {{otherlang:en:ru|Npc_headcrab_(ru)}} | ||
[[Category:Entities]][[Category:NPCs]] | [[Category:Entities]] | ||
[[Category:NPCs]] |
Revision as of 05:40, 17 November 2007
Entity description
These are the classic, slow-moving headcrabs. They attack by jumping at the player's head and inflict a nominal amount of damage. Almost any weapon can dispatch them easily - it is usually a matter of how long it will take.
Commonly found attached to a zombie host body, they will detach if that host is sufficiently damaged below the head.



Dedicated CVARs
- sk_headcrab_health
- <integer> A headcrab's spawn health
- sk_headcrab_melee_dmg
- <integer> Melee damage
Keyvalues
- startburrowed
- <boolean>
Flags
- Template:Fl basenpc
- 65536 : Start hidden
- Template:Ep1 add
Inputs
- Start hanging from ceiling.
- Drop if hanging from ceiling.