Npc headcrab: Difference between revisions

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m (Added link to russian article)
m (minoro)
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{{wrongtitle|title=npc_headcrab}}
{{wrongtitle|title=npc_headcrab}}
==Entity Description==
 
[[Image:headcrab.jpg|frame|right|Headcrab]]
==Entity description==
[[Image:headcrab.jpg|thumb|right|Headcrab]]


These are the classic, slow-moving headcrabs. They attack by jumping at the player's head and inflict a nominal amount of damage. Almost any weapon can dispatch them easily - it is usually a matter of how long it will take.
These are the classic, slow-moving headcrabs. They attack by jumping at the player's head and inflict a nominal amount of damage. Almost any weapon can dispatch them easily - it is usually a matter of how long it will take.
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{{placement tip|Avoid the cliche of placing headcrabs in vents; they would likely be more of an annoyance than a improvement on gameplay.}}
{{placement tip|Avoid the cliche of placing headcrabs in vents; they would likely be more of an annoyance than a improvement on gameplay.}}


{{npcnote}}
{{npcnote}}


==Dedicated Console Variables==
== Dedicated CVARs ==
* '''sk_headcrab_health'''
* '''sk_headcrab_health'''
: <integer> A headcrab's spawn health
: <integer> A headcrab's spawn health
* '''sk_headcrab_melee_dmg'''
* '''sk_headcrab_melee_dmg'''
: <integer> Melee damage
: <integer> Melee damage
==Keyvalues==
 
== Keyvalues ==
* {{kv basenpc}}
* {{kv basenpc}}
* {{kv parentname}}
* {{kv parentname}}
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: {{boolean}}
: {{boolean}}


==Flags==
== Flags ==
* {{fl basenpc}}
* {{fl basenpc}}
* 65536 : Start hidden
* 65536 : Start hidden
* {{ep1 add|131072 :  Start hanging from ceiling}}
* {{ep1 add|131072 :  Start hanging from ceiling}}


==Inputs==
== Inputs ==
* {{i basenpc}}
* {{i basenpc}}
* {{i parentname}}
* {{i parentname}}
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: Drop if hanging from ceiling.
: Drop if hanging from ceiling.


==Outputs==
== Outputs ==
* {{o basenpc}}
* {{o basenpc}}


{{otherlang:en}}
{{otherlang:en}}
{{otherlang:en:ru|Npc_headcrab_(ru)}}
{{otherlang:en:ru|Npc_headcrab_(ru)}}


[[Category:Entities]][[Category:NPCs]]
[[Category:Entities]]
[[Category:NPCs]]

Revision as of 05:40, 17 November 2007

Template:Wrongtitle

Entity description

Headcrab

These are the classic, slow-moving headcrabs. They attack by jumping at the player's head and inflict a nominal amount of damage. Almost any weapon can dispatch them easily - it is usually a matter of how long it will take.

Commonly found attached to a zombie host body, they will detach if that host is sufficiently damaged below the head.

PlacementTip.gifPlacement Tip:Classic headcrabs can be paired with their fast-moving or poisonous relatives to make it more interesting.
PlacementTip.gifPlacement Tip:Avoid the cliche of placing headcrabs in vents; they would likely be more of an annoyance than a improvement on gameplay.
Note.pngNote:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.

Dedicated CVARs

  • sk_headcrab_health
<integer> A headcrab's spawn health
  • sk_headcrab_melee_dmg
<integer> Melee damage

Keyvalues

  • startburrowed
<boolean>

Flags

Inputs

Start hanging from ceiling.
Drop if hanging from ceiling.

Outputs

Template:Otherlang:en Template:Otherlang:en:ru