Game player equip: Difference between revisions

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* {{not in fgd}} '''Use'''
* {{not in fgd}} '''Use'''
: Spawn the keyvalue entities at the player location. {{todo|Verify if the ''Use Only'' is needed for this input to be able to trigger it in multiplayer (an additional time, beyond the player-spawn spawn). I don't trust what it said before because the ''Use Only'' flag is ''not'' needed in HL2:SP, and seems to refer to disabling this entity's automatic player-spawn use.}}
: Spawn the keyvalue entities at the player location. ''Use Only'' is not required to be enabled for this to function.


==Outputs==
==Outputs==

Revision as of 19:24, 20 September 2006

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Entity Description

Spawns one or several entities at the location of the player. Used in multiplayer games to automatically equip the players with standard gear on map spawn, and can be used to equip the player(s) with a multitude of things like weapons, ammo and items. In HL2:SP this entity must instead be triggered to spawn.

The entity requires a few steps to use properly. First you have to tell it what to equip, and then how.

What to equip

To properly use the entity, turn SmartEdit off and add new keyvalues manually. The key name should be the item; the value should be the number of that item to equip. For example, a keyvalue pair of weapon_ar2 and 1 will make the game_player_equip equip the player with 1 Combine assault rifle.

Activation

In multiplayer, simply having this entity anywhere in a map will automatically activate it every time a player is spawned into the map, for the spawning player. This is not supported in singleplay.

You can also trigger this entity to spawn with the Use input, making it spawn at the location of the activating player only. (To prevent a triggerable game_player_equip from also being activated at player spawn in multiplay, set the Use Only flag.) The default .fgd does not contain this input type, so you must manually enter Use into the Input type field instead. Hammer won't register this as a correct input, displaying it in red, but it is correct.

Keyvalues

<target_destination> Team Master (Obsolete) - Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.

Flags

  • 1 : Use Only
Makes it so that the specified entities are not automatically spawned.

Inputs

Spawn the keyvalue entities at the player location. Use Only is not required to be enabled for this to function.

Outputs

See Also