Relationships: Difference between revisions
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Relationships are what [[NPC]] characters use to know whether they should attack or not. The <code>[[ai_relationship]]</code> entity will adjust an NPC character's relations with the player (referred to as ''!Player'' in Hammer) or another NPC character. | Relationships are what [[NPC]] characters use to know whether they should attack or not. The <code>[[ai_relationship]]</code> entity will adjust an NPC character's relations with the player (referred to as ''!Player'' in Hammer) or another NPC character. |
Revision as of 16:28, 6 October 2007

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Relationships are what NPC characters use to know whether they should attack or not. The ai_relationship
entity will adjust an NPC character's relations with the player (referred to as !Player in Hammer) or another NPC character.
Settings
The entity has quite a number of settings built into it, these though are probably the most important ones:
- Subject - The NPC receiving the relationship change (!Player will work as well).
- Target - The target the picked NPC will change relationships with (!Player also works).
- Disposition - Type of relationship, Hate / Neutral / Like / Fear.
- Reciprocal - If true it will mirror the relationship to the Target, basically turning the Target's relationship with the Subject to whatever has been set.
Other
- Name - Essential if you plan to toggle this entity in-game.
- Radius for Subject - ????
- Start Active - Whether the relationship should start active or not (defaults to False).