Talk:Env flare: Difference between revisions
		
		
		
		
		
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| No edit summary |  (How to make a flare replacement for CS:S) | ||
| Line 1: | Line 1: | ||
| == How to make a flare replacement for CS:S == | |||
| '''You will need a few entities:''' | |||
| - '''Light''' | |||
|   - change the brightness to  "255 0 0 150" | |||
| - '''Env_sprite''' | |||
|   - Render mode= "World space glow" | |||
|   - FX Colour= "255 210 210" | |||
|   - Size of glow proxy geometry= 1 | |||
| - '''Env_Particlelight''' | |||
|   - Colour= "255 0 0" | |||
|   - Intensity= "1000" | |||
| - '''Env_Steam''' | |||
|   - Name= "Steam1" | |||
|   - Change the angles to "Up" | |||
|   - Initial state= "On" | |||
|   - Spread speed= "2.5" | |||
|   - Speed= "22" | |||
|   - Particle size start= "1" | |||
|   - Particle end size= "3" | |||
|   - Emission rate= "26" | |||
|   - Length of steam jet= "25" | |||
|   - Translucency= "140" | |||
|   -  | |||
| - '''Prop Static''' | |||
|   - World model= "models/weapons/flare.mdl" | |||
|      First position the flare however you like (laying on the floor somewhere), now center the; light, env_sprite and env_particlelight as close as possible to one end of the "Prop static". Then center your Env_steam over the flare with minimal ground clearance. Now just group everything together and you should have a decent replacement for an Env_Flare =]! | |||
| [[User:Fiercefighter|68CAL]] 22:11, 11 Dec 2007 (PST) | |||
Revision as of 23:11, 11 December 2007
How to make a flare replacement for CS:S
You will need a few entities:
- Light
- change the brightness to "255 0 0 150"
- Env_sprite
- Render mode= "World space glow" - FX Colour= "255 210 210" - Size of glow proxy geometry= 1
- Env_Particlelight
- Colour= "255 0 0" - Intensity= "1000"
- Env_Steam
- Name= "Steam1" - Change the angles to "Up" - Initial state= "On" - Spread speed= "2.5" - Speed= "22" - Particle size start= "1" - Particle end size= "3" - Emission rate= "26" - Length of steam jet= "25" - Translucency= "140" -
- Prop Static
- World model= "models/weapons/flare.mdl"
First position the flare however you like (laying on the floor somewhere), now center the; light, env_sprite and env_particlelight as close as possible to one end of the "Prop static". Then center your Env_steam over the flare with minimal ground clearance. Now just group everything together and you should have a decent replacement for an Env_Flare =]!
68CAL 22:11, 11 Dec 2007 (PST)