Multi-stop elevators: Difference between revisions

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(Realistic Multi-Stop Elevator)
 
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[http://developer.valvesoftware.com/wiki/Image:Ni_elev_demo_step_1.JPG Here is what I've created (exploded view on the right).]
[http://developer.valvesoftware.com/wiki/Image:Ni_elev_demo_step_1.JPG Here is what I've created (exploded view on the right).]
Note that I haven't cut a hole for the doors yet. That will come later.
Note that I haven't cut a hole for the doors yet. That will come later.
MORE TO COME. BE PATIENT.

Revision as of 19:31, 4 December 2007

Due to the lack of a good article explaining the functionality of multi-stop elevators, and because I recently used HAMMER to design a theoretical building for one of my engineering classes which required such an elevator, I have decided to share my method with the Valve Developer Community. A warning: This will be a long tutorial, as creating a multi-stop elevator is a long process. The design and programming of the original elevator alone (first following tutorials found online, then by trial-and-error when none of those tutorials were what I needed) took upwards of twenty-two hours. That's not including the time spent designing and constructing the building around it.

I will eventually upload a working example map file, but as the original elevator is part of a university project I do not want to upload that. (It's also an eleven-story elevator, which is far more than most people will ever need to create.)

Any citation of this work needs only include my screen name ("newinfinite"), but I would appreciate credit if this elevator is used in any map releases. Thank you.

Now, let's begin.


Start by opening up HAMMER and creating a new map, then save your map. Call the map whatever you want, but remember the name of the file. I'm going to use the example name of "ni_elev_demo.vmf".

Construct your elevator the way you want it to look. This tutorial assumes you want a realistic, fully-enclosed elevator with opening and closing doors, so that is what I will build. Do not build or cut a hole for the doors yet.

Here is what I've created (exploded view on the right). Note that I haven't cut a hole for the doors yet. That will come later.

MORE TO COME. BE PATIENT.