Talk:SDK Known Issues List: Difference between revisions
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== progress bar fix == | == progress bar fix == | ||
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The map background doesn't ever display during a first load, so I don't see how... but if you get it working, explain in detail. [[User:Bloodykenny|Bloodykenny]] 17:46, 19 Jul 2005 (PDT) | The map background doesn't ever display during a first load, so I don't see how... but if you get it working, explain in detail. [[User:Bloodykenny|Bloodykenny]] 17:46, 19 Jul 2005 (PDT) | ||
I think the issue I'm seeing is different. I've noticed that if I double-click Steam to launch, and then don't touch anything I get progress bars. Normally however I habitually re-focus the Steam server list and close the Steam server list window, which causes the HL2 engine to decide to not display progress anymore. [[User:Bloodykenny|Bloodykenny]] 00:08, 28 Jul 2005 (PDT) | |||
== Stun baton == | == Stun baton == |
Revision as of 00:08, 28 July 2005
progress bar fix
weren't they talking about the map_background in the post? the fix could be done in the rc file if so User_talk:ts2do
The map background doesn't ever display during a first load, so I don't see how... but if you get it working, explain in detail. Bloodykenny 17:46, 19 Jul 2005 (PDT)
I think the issue I'm seeing is different. I've noticed that if I double-click Steam to launch, and then don't touch anything I get progress bars. Normally however I habitually re-focus the Steam server list and close the Steam server list window, which causes the HL2 engine to decide to not display progress anymore. Bloodykenny 00:08, 28 Jul 2005 (PDT)
Stun baton
Issue: Doing a 360 quickly with the Stun Baton as your active weapon causes the screen to flash white
I can't reproduce this. Even if I could, it sounds a lot like a gfx card issue. --TomEdwards 23:55, 19 Jul 2005 (PDT)
I believe it has something to do with the glow that the stun baton generates on the end of the stick. Several others have reproduced it... Bloodykenny 00:58, 20 Jul 2005 (PDT)