Mounting multiple games: Difference between revisions

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Compile or rebuild and run your game.
Compile or rebuild and run your game.
{{warning|This does not work in debug mode. Comment these lines out to debug. --[[User:RedPuma|RedPuma]] 07:32, 21 Nov 2007 (PST)}}


== Credits ==
== Credits ==

Revision as of 08:32, 21 November 2007

The following short section of code allows you to mount additional files from the following games:

  • Counter Strike Source,
  • Hl2MP,
  • Episode 1,
  • Day of Defeat Source,
  • Half Life 2 (fixes),

This code will now fix bugs which may be featured with a game, also this allows you use the CSS and DOD etc maps.. Though the info_player_*** will not work, you'll have to bind that to the original info_player_start which isn't hard.

cdll_client_int.cpp - Go to about line "622" and paste this. CLIENTSIDE

filesystem->AddSearchPath("hl2mp", "GAME");
filesystem->AddSearchPath("hl2", "GAME");
filesystem->AddSearchPath("episodic", "GAME");
filesystem->AddSearchPath("dod", "GAME");
filesystem->AddSearchPath("cstrike", "GAME");
filesystem->MountSteamContent(220);
filesystem->MountSteamContent(320);
filesystem->MountSteamContent(300);
filesystem->MountSteamContent(240);

Now open GameInterface.cpp (SERVERSIDE)and about line 551 paste this.

filesystem->AddSearchPath("hl2mp", "GAME");
filesystem->AddSearchPath("hl2", "GAME");
filesystem->AddSearchPath("episodic", "GAME");
filesystem->AddSearchPath("dod", "GAME");
filesystem->AddSearchPath("cstrike", "GAME");
filesystem->MountSteamContent(220);
filesystem->MountSteamContent(320);
filesystem->MountSteamContent(300);
filesystem->MountSteamContent(240);

Compile or rebuild and run your game.

Warning.pngWarning:This does not work in debug mode. Comment these lines out to debug. --RedPuma 07:32, 21 Nov 2007 (PST)

Credits

  • John Stuart AKA TommyGun

See also