Ammo 45acp: Difference between revisions
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{{wrongtitle|title=ammo_45acp}} | {{wrongtitle|title=ammo_45acp}} | ||
{{ent not in fgd | {{ent not in fgd|code= @BaseClass size(-4 -4 -4, 4 4 4) color(0 0 200) base(Targetname) = Ammo | ||
= | |||
[ | [ | ||
output OnPlayerTouch(void): "Fires when player touches" | output OnPlayerTouch(void): "Fires when player touches" | ||
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@PointClass base(Ammo) = ammo_buckshot : "Shotgun ammo" [] | @PointClass base(Ammo) = ammo_buckshot : "Shotgun ammo" [] | ||
@PointClass base(Ammo) = item_kevlar: "Kevlar" [] | @PointClass base(Ammo) = item_kevlar: "Kevlar" [] | ||
@PointClass base(Ammo) = item_assaultsuit: "Assault suit" [] | @PointClass base(Ammo) = item_assaultsuit: "Assault suit" []}} | ||
==Entity Description== | |||
This entity is an invisible ammunition entity for usp, mac10, ... | |||
==Keyvalues== | ==Keyvalues== | ||
* {{kv targetname}} | * {{kv targetname}} |
Revision as of 21:12, 6 August 2005
Entity Description
This entity is an invisible ammunition entity for usp, mac10, ...