Talk:Team Fortress 2/Docs/Level Design: Difference between revisions
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:I got it at around 9-10pm here in Hungary. Same timezone as Sweden. Sometimes Steam goes retardmode and you have to restart it before it updates (I still wouldn't have it if I didn't look at the RSS). --[[User:Baliame|Baliame]] 08:53, 8 Nov 2007 (PST) | :I got it at around 9-10pm here in Hungary. Same timezone as Sweden. Sometimes Steam goes retardmode and you have to restart it before it updates (I still wouldn't have it if I didn't look at the RSS). --[[User:Baliame|Baliame]] 08:53, 8 Nov 2007 (PST) | ||
== Mission Briefings == | |||
I can't find it anywhere here or googling, but could someone tell me how to make the mission breifings in TF2? If someone who knows how could make a tutorial here, it'd be appreicated. Thanks! --[[User:Foolster41|Foolster41]] 23:03, 10 Nov 2007 (PST) |
Revision as of 00:04, 11 November 2007
Hey guys and this is still a work in progress. There are quite alot of tuts to be made and depicted around here and there. So feel free to add any existing info that you might know of which has not yet been listed.--Gear 09:52, 27 Sep 2007 (PDT)
- Currently, I'm making the spawnroom tutorial. Should be done in half an hour. --Baliame 18:53, 27 Sep 2007 (CET)
Measurement Article?
I'm currently having HUGE troubles getting the size of halls correct..Anyone willing to make an article about this? --Frostbite 18:33, 28 Sep 2007 (PDT)
- I haven't compiled any TF2 maps yet, but I have the decomped granary, well and hydro, can send if you want to check it out --Baliame 10:25, 29 Sep 2007 (CET)
- What program do you use, mine seems to halt in the middle and crash, it doesn't recognize the new BSP format.--Gear 11:19, 29 Sep 2007 (PDT)
The measures of the TFcharatchers is folowing:
Length(Higth) / Width
Heavy = 94.4 / 20.1 Demoman = 88.1 / 22.7 Engineer = 84.9 / 20.8 Medic = 88.1 / Around 20.5 Pyro = 85.7 / 45.2 Scout = 86.5 / 85.9 Sniper = 90.8 / 49.7 Soldier = 88.1 / 51.7 Spy = 86.7 / 48.6
The medium value of the heights is 88.14 while a normal player (HL2,CSsource) hight is 72. And the medium width whould be 45.57 and a normal charatcer is around 30. The sizes may change depending on Weapon and other variables.
Easter Egg?
I might have discovered a TF2 easter egg. You can check it out soon in my directory here. --Baliame 17:15, 29 Sep 2007 (CET)
- Sweetness!--Gear 11:18, 29 Sep 2007 (PDT)
When?
I have done the ¨workaround¨ and i can use TF2 textures,models and new entities, but some of the textures turns into a network of squares. Im not sure if these textures works correctly as i have not yet tryed any of them in gamplay (not more than in the orginal tf2 maps). Im not sure that i can submit a map anywhere until i am sure it works correctly. Im waiting for the TF2 and Portal updates for SDK, so i can be sure everyting is on its place. I have no information about when sdk is gonna update, thoug i hav read in the Stream updatenews that they were working on them. When are they gonna update the SDK?
Today, the 7th.--Gear 10:24, 7 Nov 2007 (PST)
So ironic i asked it the day be4 it was updated. By the way,the update was during the night here in swe so i dinnt know.
Oh, yeah we got it around 12 i think here in the states.--Gear 07:37, 8 Nov 2007 (PST)
- I got it at around 9-10pm here in Hungary. Same timezone as Sweden. Sometimes Steam goes retardmode and you have to restart it before it updates (I still wouldn't have it if I didn't look at the RSS). --Baliame 08:53, 8 Nov 2007 (PST)
Mission Briefings
I can't find it anywhere here or googling, but could someone tell me how to make the mission breifings in TF2? If someone who knows how could make a tutorial here, it'd be appreicated. Thanks! --Foolster41 23:03, 10 Nov 2007 (PST)