Template:KV Door: Difference between revisions
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: <integer> Damage to deal to objects blocking the door. | : <integer> Damage to deal to objects blocking the door. | ||
* '''forceclosed''' | * '''forceclosed''' | ||
: | : {{Boolean}} Force the door closed even if blocked. | ||
* '''health''' | * '''health''' | ||
: | : | ||
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: | : | ||
* '''noise1''' | * '''noise1''' | ||
: | : <path> Audio to play when the door opens. | ||
* '''noise2''' | * '''noise2''' | ||
: | : <path> Audio to play when the door closes. | ||
* '''message''' | * '''message''' | ||
: | : | ||
* '''locked_sound''' | * '''locked_sound''' | ||
: | : <path> Audio to play when the player tries to open the door and it is locked. | ||
* '''unlocked_sound''' | * '''unlocked_sound''' | ||
: | : <path> Audio to play when the door becomes unlocked. | ||
* '''_minlight''' | * '''_minlight''' | ||
: | : <integer> Minimum light level. |
Revision as of 03:30, 5 August 2005
speed
- <integer> Speed that the door moves in units per second.
- wait
- <float> Time until the door returns to the closed position. A value of 0 means the door never closes.
- lip
- <integer> This is the number of units the door is from the frame in the open position.
- dmg
- <integer> Damage to deal to objects blocking the door.
- forceclosed
- <boolean> Force the door closed even if blocked.
- health
- locked_sentence
- unlocked_sentence
- loopmovesound
- movedir
- globalname
- noise1
- <path> Audio to play when the door opens.
- noise2
- <path> Audio to play when the door closes.
- message
- locked_sound
- <path> Audio to play when the player tries to open the door and it is locked.
- unlocked_sound
- <path> Audio to play when the door becomes unlocked.
- _minlight
- <integer> Minimum light level.