Template:KV Door: Difference between revisions

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: <integer> Damage to deal to objects blocking the door.
: <integer> Damage to deal to objects blocking the door.
* '''forceclosed'''
* '''forceclosed'''
:  
: {{Boolean}} Force the door closed even if blocked.
* '''health'''
* '''health'''
:  
:  
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:
:
* '''noise1'''
* '''noise1'''
:
: <path> Audio to play when the door opens.
* '''noise2'''
* '''noise2'''
:
: <path> Audio to play when the door closes.
* '''message'''
* '''message'''
:
:
* '''locked_sound'''
* '''locked_sound'''
:
: <path> Audio to play when the player tries to open the door and it is locked.
* '''unlocked_sound'''
* '''unlocked_sound'''
:
: <path> Audio to play when the door becomes unlocked.
* '''_minlight'''
* '''_minlight'''
:
: <integer> Minimum light level.

Revision as of 03:30, 5 August 2005

speed

<integer> Speed that the door moves in units per second.
  • wait
<float> Time until the door returns to the closed position. A value of 0 means the door never closes.
  • lip
<integer> This is the number of units the door is from the frame in the open position.
  • dmg
<integer> Damage to deal to objects blocking the door.
  • forceclosed
<boolean> Force the door closed even if blocked.
  • health
  • locked_sentence
  • unlocked_sentence
  • loopmovesound
  • movedir
  • globalname
  • noise1
<path> Audio to play when the door opens.
  • noise2
<path> Audio to play when the door closes.
  • message
  • locked_sound
<path> Audio to play when the player tries to open the door and it is locked.
  • unlocked_sound
<path> Audio to play when the door becomes unlocked.
  • _minlight
<integer> Minimum light level.