Func door: Difference between revisions

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:
:
* '''dmg'''
* '''dmg'''
: Blocking Damage
:
* '''forceclosed'''
* '''forceclosed'''
:
:
* '''health'''
* '''health'''
: Health, to shoot open.
:
* '''locked_sentence'''
* '''locked_sentence'''
:
:
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==Inputs==
==Inputs==
 
AddOutput
 
ClearParent
Close
Color
DisableShadow
EnableShadow
((FireUser))
Kill
KillHierarchy
Lock
Open
SetParent
SetParentAttachment
SetSpeed
Toggle
Unlock


==Outputs==
==Outputs==
 
OnBlockedClosing
 
OnBlockedOpening
OnClose
OnFullyClosed
OnFullyOpen
OnOpen
OnUnblockedClosing
OnUnblockedOpening
((OnUser))


==See Also==
==See Also==

Revision as of 00:07, 5 August 2005

Template:Wrongtitle

Entity Description

A brush entity that will move like a sliding door.

Keyvalues

  • speed
  • wait
  • lip
  • dmg
  • forceclosed
  • health
  • locked_sentence
  • unlocked_sentence
  • loopmovesound
  • movedir
  • globalname
  • noise1
  • noise2
  • message
  • locked_sound
  • unlocked_sound
  • _minlight

Inputs

AddOutput ClearParent Close Color DisableShadow EnableShadow ((FireUser)) Kill KillHierarchy Lock Open SetParent SetParentAttachment SetSpeed Toggle Unlock

Outputs

OnBlockedClosing OnBlockedOpening OnClose OnFullyClosed OnFullyOpen OnOpen OnUnblockedClosing OnUnblockedOpening ((OnUser))

See Also