Synergy: Difference between revisions
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==Version Information== | ==Version Information== | ||
Current version: Beta 2. | Current version: Beta 2.6 | ||
==Media== | ==Media== |
Revision as of 04:53, 28 October 2007
Overview
Synergy focuses on giving players coop for Half-Life 2 and since Beta 2.0, some other gamemodes have been added into Synergy: Teams (Teamplay, CTF, Last Team Standing) and Deathmatch (Classic, Last Man Standing) and a new one.
Get together with your friends and complete individual levels or series of levels, using all new weapons against new NPCs. Or if you want to get competitive, play the Deathmatch or Teamplay gamemodes. In Teamplay games, you join either the Combine or Rebel team, fighting with friendly NPCs and players against the opposing team.
The mod features many new customization options for level creators (custom player model system, custom NPC support, etc.), to provide more variety in levels. Synergy lets level creators write up their own story and/or mission objectives. Each level can be different with different objectives: rescue an NPC, defend a base, secure checkpoints, attack and defend, assassinate a enemy VIP and so on.
History
Before the mod was named "Synergy", it actually had two separate names: "Dev Coop" and "DC Coop 2". At first, there were only three people working on Dev Coop and we didn't have any real plans in place to release a public version. DC Coop 2 had around six people working on their mod. They also had a Half-Life mod, named DC Coop. Both parties met and realised the possibilities of a merge. Today, the mod is known as Synergy and development couldn't be better: we've got a public Beta up for download and we're still working on improvements, updates and features. Synergy started out as a strictly co-op only mod (in Beta 1.0) and now Synergy Beta 2.0 (and up) has shifted around a bit and turned into a multi-gameplay mod with many customization capabilities for level designers.
Features
- Multi-Passenger Vehicles
- Half-Life 2 Campaign Coop
- Dynamic Player Checkpoints
- Simple Voting System
- Level Class System
- Compiled level entity modification (use of "MCF" files)
- NPC Lag Compensation
- NPC Customization ("CSFs")
- New entities for gameplay rules
- Custom Player Model support (like Half-Life Deathmatch)
- Custom Soundscripts Support
- New levels, character models, skins, ...
- New weapons (such as Flaregun and melee weapons)
- Hand Pickups
- New player character animations
- Player Command Menu
- More coming...
Release Dates
- Beta 1.0 - September 8, 2005
- Beta 2.0 - November 18, 2006
- Beta 2.1 - December 8, 2006
- Beta 2.2 - January 19, 2007
- Beta 2.3 - March 2, 2007
- Beta 2.4 - April 27, 2007
- Beta 2.5 - August 17, 2007
- Beta 2.6 - October 26, 2007
Version Information
Current version: Beta 2.6
Media
Our main Media Galleries can be found in two locations:
Job Offers
- Level Artists
We're always looking for some people who know how to map and would like to learn how to use some of the new features in Synergy.
- Modeler / Animator
This one is a biggy. We've got some weapons that need to be modeled, so if you're interested and feel up to it, send us an email.
- Material Artist
Very self-explainitory. Need someone who can texture those weapons.
If you're interested, please send us an email at synergymod@gmail.com or send in an application form found on this page. Thank you.