Combine mine: Difference between revisions

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* '''OnPulledUp'''
* '''OnPulledUp'''
: Fires when this mine is uprooted with physgun.
: Fires when this mine is uprooted with physgun.
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{{otherlang:en:ru|Combine_mine (ru)}}


[[Category:Entities]] [[Category:NPCs]]
[[Category:Entities]] [[Category:NPCs]]

Revision as of 07:06, 16 March 2007

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Entity Description

Combine Mine

A Combine antipersonnel bounding mine, referred to as a "hopper".

Keyvalues

<boolean> Whether the mine should bounce up in the air before exploding. (Normally they do (at least they did in Half-life 2), to improve their damage on infantry, but things like very soft clamping surfaces and additional attachments, may make hopping look unrealistic.)
  • LockSilently
<boolean> Whether the mine plays a sound when its clamps close.
  • StartDisarmed
<boolean> Whether the mine begins dormant.

Inputs

Disarm this mine (open hooks and shut off) if not placed by player.

Outputs

Fires when this mine is uprooted with physgun.


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