Combine mine: Difference between revisions
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: Fires when this mine is uprooted with physgun. | : Fires when this mine is uprooted with physgun. | ||
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{{otherlang:en:ru|Combine_mine (ru)}} | |||
[[Category:Entities]] [[Category:NPCs]] | [[Category:Entities]] [[Category:NPCs]] |
Revision as of 07:06, 16 March 2007
Entity Description
A Combine antipersonnel bounding mine, referred to as a "hopper".
Keyvalues
- <boolean> Whether the mine should bounce up in the air before exploding. (Normally they do (at least they did in Half-life 2), to improve their damage on infantry, but things like very soft clamping surfaces and additional attachments, may make hopping look unrealistic.)
- LockSilently
- <boolean> Whether the mine plays a sound when its clamps close.
- StartDisarmed
- <boolean> Whether the mine begins dormant.
Inputs
- Disarm this mine (open hooks and shut off) if not placed by player.
Outputs
- Template:O targetname
- OnPulledUp
- Fires when this mine is uprooted with physgun.