Category talk:Modeling: Difference between revisions
Jarro.2783 (talk | contribs) (A tutorial about the basics of model making) |
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Could someone make a tutorial about the basics of how to make a model. Basically what I'm thinking is what do you need to do in XSI to get the model to actually work. Then what are the basic .qc commands that you need to know to get the smd file to compile properly and the model to actually work in the game. | Could someone make a tutorial about the basics of how to make a model. Basically what I'm thinking is what do you need to do in XSI to get the model to actually work. Then what are the basic .qc commands that you need to know to get the smd file to compile properly and the model to actually work in the game. | ||
I mainly want this because I can't even get a six sided box to work. | I mainly want this because I can't even get a six sided box to work. | ||
:I added a link to [http://www.joespataro.com/html/props_tut_xsi.htm Getting Static Props into Source via XSI|EXP for HL2] to [[XSI]] page. It's a very basic tutorial about getting a single textured cube into the game. [[User:N-neko|N-neko]] |
Revision as of 05:25, 2 August 2005
Hello,
We have designed a new npc for my mod and we have all the animations done... A problem we are runnig into is allowing the npc's movement animations to actually move it. Our npc does not use a blended animation to run and regardless I looked at the male npc qc for animations I don't see how one is defining the speed the animation plays in there. I was hoping someone could explain how to have npc animations for a new skeleton to define the speed the npc moves when playing the anim.
Thanks RomeoJGuy
A tutorial about the basics of model making
Could someone make a tutorial about the basics of how to make a model. Basically what I'm thinking is what do you need to do in XSI to get the model to actually work. Then what are the basic .qc commands that you need to know to get the smd file to compile properly and the model to actually work in the game. I mainly want this because I can't even get a six sided box to work.
- I added a link to Getting Static Props into Source via XSI|EXP for HL2 to XSI page. It's a very basic tutorial about getting a single textured cube into the game. N-neko