Creating a brush entity: Difference between revisions
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# Click ''Apply''. | # Click ''Apply''. | ||
The standard for every brush entity is [[ | The standard for every brush entity is defined in the actual game's settings, but it is usually [[func_detail]], which is solid for everything. | ||
[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 14:48, 2 November 2007
Brush entities are built from brushes and utilize their geometrical volume or physical features (i.e. for an area to effect or for a button). They include things such as triggers, conveyor belts, and rain.
How to create a brush entity
- Create a new world brush.
- Select it in one of the 2D views.
- Right-click on it.
- Choose Tie to Entity from the right-click menu. (Or press
Ctrl+T
) - Select the type of brush entity to create from the Class list.
- Click Apply.
The standard for every brush entity is defined in the actual game's settings, but it is usually func_detail, which is solid for everything.