Creating a brush entity: Difference between revisions

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# Click ''Apply''.
# Click ''Apply''.


The standard for every brush entity is [[Func_detail]], which is solid for everything.
The standard for every brush entity is defined in the actual game's settings, but it is usually [[func_detail]], which is solid for everything.
[[Category:Glossary]]
[[Category:Glossary]]

Revision as of 14:48, 2 November 2007

Brush entities are built from brushes and utilize their geometrical volume or physical features (i.e. for an area to effect or for a button). They include things such as triggers, conveyor belts, and rain.

How to create a brush entity

  1. Create a new world brush.
  2. Select it in one of the 2D views.
  3. Right-click on it.
  4. Choose Tie to Entity from the right-click menu. (Or press Ctrl+T)
  5. Select the type of brush entity to create from the Class list.
  6. Click Apply.

The standard for every brush entity is defined in the actual game's settings, but it is usually func_detail, which is solid for everything.