Creating a brush entity: Difference between revisions
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# | '''Brush entities''' are built from brushes and utilize their geometrical volume or physical features (i.e. for an area to effect or for a button). They include things such as triggers, conveyor belts, and rain. | ||
===How to create a brush entity=== | |||
# [[Hammer Block Tool#Creating brushes|Create a new world brush]]. | |||
# Select it in one of the 2D views. | |||
# Right-click on it. | |||
# Choose ''Tie to Entity'' from the right-click menu. (Or press <code>Ctrl+T</code>) | |||
# Select the type of brush entity to create from the ''Class'' list. | |||
# Click ''Apply''. | |||
The standard for every brush entity is [[Func_detail]], which is solid for everything. | |||
[[Category:Glossary]] |
Revision as of 21:47, 20 February 2007
Brush entities are built from brushes and utilize their geometrical volume or physical features (i.e. for an area to effect or for a button). They include things such as triggers, conveyor belts, and rain.
How to create a brush entity
- Create a new world brush.
- Select it in one of the 2D views.
- Right-click on it.
- Choose Tie to Entity from the right-click menu. (Or press
Ctrl+T
) - Select the type of brush entity to create from the Class list.
- Click Apply.
The standard for every brush entity is Func_detail, which is solid for everything.