Creating a brush entity: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(yay)
 
No edit summary
Line 1: Line 1:
#REDIRECT [[Entity#Brush_entities]]
'''Brush entities''' are built from brushes and utilize their geometrical volume or physical features (i.e. for an area to effect or for a button). They include things such as triggers, conveyor belts, and rain.
===How to create a brush entity===
 
# [[Hammer Block Tool#Creating brushes|Create a new world brush]].
# Select it in one of the 2D views.
# Right-click on it.
# Choose ''Tie to Entity'' from the right-click menu. (Or press <code>Ctrl+T</code>)
# Select the type of brush entity to create from the ''Class'' list.
# Click ''Apply''.
 
The standard for every brush entity is [[Func_detail]], which is solid for everything.
[[Category:Glossary]]

Revision as of 21:47, 20 February 2007

Brush entities are built from brushes and utilize their geometrical volume or physical features (i.e. for an area to effect or for a button). They include things such as triggers, conveyor belts, and rain.

How to create a brush entity

  1. Create a new world brush.
  2. Select it in one of the 2D views.
  3. Right-click on it.
  4. Choose Tie to Entity from the right-click menu. (Or press Ctrl+T)
  5. Select the type of brush entity to create from the Class list.
  6. Click Apply.

The standard for every brush entity is Func_detail, which is solid for everything.