Trigger autosave: Difference between revisions
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* {{kv targetname}} | * {{kv targetname}} | ||
* '''NewLevelUnit''' | * '''NewLevelUnit''' | ||
: {{boolean}} If set, | : {{boolean}} If set, any savedata from previous levels will be discarded, typically reducing savegame filesizes; it should only be used when the player cannot backtrack to previous levels. | ||
* '''master''' | * '''master''' | ||
: <target_destination> Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate. | : <target_destination> Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate. |
Revision as of 18:55, 2 October 2007
Entity Description
A brush entity that triggers an autosave when the player enters its volume.
Keyvalues
- Template:Kv targetname
- NewLevelUnit
- <boolean> If set, any savedata from previous levels will be discarded, typically reducing savegame filesizes; it should only be used when the player cannot backtrack to previous levels.
- master
- <target_destination> Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.
- DangerousTimer
- <float> The number of seconds the player must survive before this autosave takes effect.