War Of The Vikings: Difference between revisions

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'''Intro Animations (Pre-Rendered)'''
'''Intro Animations (Pre-Rendered)'''
'''Models'''
- Marco Cannonico
'''Textures'''
- Marco Cannonico


- Marco Cannonico




'''Mapping'''
'''Mapping'''


''AI and Alliance logic''
'''AI and Alliance logic'''
 
  - Sam Gage
  - Sam Gage


''Attack sequences and Pathing''
'''Attack sequences and Pathing'''
 
  - Sam Gage
  - Sam Gage


''Dialogue''
'''Dialogue'''
 
  - Kris Dutton
  - Kris Dutton


''Game logic''
'''Game logic'''
 
  - Sam Gage
  - Sam Gage


''Idle/ Busy NPCs''
'''Idle/ Busy NPCs'''
 
  - Kris Dutton
  - Kris Dutton


''Level Geometry''
'''Level Geometry'''
 
  - Sam Gage
  - Sam Gage


''Physics and World interactivity''
'''Physics and World interactivity'''
 
  - Sam Gage
  - Sam Gage


Line 57: Line 53:
'''Models'''
'''Models'''


''Characters''
'''Characters'''
 
  - Ben Brooks
- Ben Brooks
 
''Props''


'''Props'''
  - Tom Ellwood
  - Tom Ellwood


Line 69: Line 63:
'''Programming'''
'''Programming'''


''Weapons''
'''Weapons'''
 
  - Ben Brooks
  - Ben Brooks


''Pick-ups''
'''Pick-ups'''
 
  - Ben Brooks
  - Ben Brooks


Line 81: Line 73:
'''Rigging'''
'''Rigging'''


''Characters''
'''Characters'''
 
  - Ben Brooks
  - Ben Brooks


''Weapons''
'''Weapons'''
 
  - Ben Brooks
  - Ben Brooks






'''Testing Lead'''
'''Testing'''
 
'''Lead'''
  - Mike "Hu-Z" Hughes
  - Mike "Hu-Z" Hughes


Line 99: Line 89:
'''Textures'''
'''Textures'''


''World (inc. shaders)''
'''World (inc. shaders)'''
 
  - Sam Gage
  - Sam Gage


''Props''
'''Props'''
 
  - Ben Brooks
  - Ben Brooks
  - Tom Ellwood
  - Tom Ellwood


''Characters''
'''Characters'''
 
  - Ben Brooks
  - Ben Brooks
  - Sam Gage
  - Sam Gage

Revision as of 17:48, 22 October 2007

War of the Vikings is a Third-party Mod for the Source Engine. It was created as a second year degree project at Staffordshire University by [explosion].



Credits

Original Concept Sam Gage, Tim Chubb


Producer Mike "Hu-Z" Hughes


Development Team

Intro Animations (Pre-Rendered)

Models
- Marco Cannonico
Textures
- Marco Cannonico


Mapping

AI and Alliance logic
- Sam Gage
Attack sequences and Pathing
- Sam Gage
Dialogue
- Kris Dutton
Game logic
- Sam Gage
Idle/ Busy NPCs
- Kris Dutton
Level Geometry
- Sam Gage
Physics and World interactivity
- Sam Gage


Models

Characters
 - Ben Brooks
Props
- Tom Ellwood


Programming

Weapons
- Ben Brooks
Pick-ups
- Ben Brooks


Rigging

Characters
- Ben Brooks
Weapons
- Ben Brooks


Testing

Lead
- Mike "Hu-Z" Hughes


Textures

World (inc. shaders)
- Sam Gage
Props
- Ben Brooks
- Tom Ellwood
Characters
- Ben Brooks
- Sam Gage