War Of The Vikings: Difference between revisions
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'''Intro Animations (Pre-Rendered)''' | '''Intro Animations (Pre-Rendered)''' | ||
'''Models''' | |||
- Marco Cannonico | |||
'''Textures''' | |||
- Marco Cannonico | |||
'''Mapping''' | '''Mapping''' | ||
''AI and Alliance logic'' | '''AI and Alliance logic''' | ||
- Sam Gage | - Sam Gage | ||
''Attack sequences and Pathing'' | '''Attack sequences and Pathing''' | ||
- Sam Gage | - Sam Gage | ||
''Dialogue'' | '''Dialogue''' | ||
- Kris Dutton | - Kris Dutton | ||
''Game logic'' | '''Game logic''' | ||
- Sam Gage | - Sam Gage | ||
''Idle/ Busy NPCs'' | '''Idle/ Busy NPCs''' | ||
- Kris Dutton | - Kris Dutton | ||
''Level Geometry'' | '''Level Geometry''' | ||
- Sam Gage | - Sam Gage | ||
''Physics and World interactivity'' | '''Physics and World interactivity''' | ||
- Sam Gage | - Sam Gage | ||
Line 57: | Line 53: | ||
'''Models''' | '''Models''' | ||
''Characters'' | '''Characters''' | ||
- Ben Brooks | |||
'''Props''' | |||
- Tom Ellwood | - Tom Ellwood | ||
Line 69: | Line 63: | ||
'''Programming''' | '''Programming''' | ||
''Weapons'' | '''Weapons''' | ||
- Ben Brooks | - Ben Brooks | ||
''Pick-ups'' | '''Pick-ups''' | ||
- Ben Brooks | - Ben Brooks | ||
Line 81: | Line 73: | ||
'''Rigging''' | '''Rigging''' | ||
''Characters'' | '''Characters''' | ||
- Ben Brooks | - Ben Brooks | ||
''Weapons'' | '''Weapons''' | ||
- Ben Brooks | - Ben Brooks | ||
'''Testing Lead''' | '''Testing''' | ||
'''Lead''' | |||
- Mike "Hu-Z" Hughes | - Mike "Hu-Z" Hughes | ||
Line 99: | Line 89: | ||
'''Textures''' | '''Textures''' | ||
''World (inc. shaders)'' | '''World (inc. shaders)''' | ||
- Sam Gage | - Sam Gage | ||
''Props'' | '''Props''' | ||
- Ben Brooks | - Ben Brooks | ||
- Tom Ellwood | - Tom Ellwood | ||
''Characters'' | '''Characters''' | ||
- Ben Brooks | - Ben Brooks | ||
- Sam Gage | - Sam Gage |
Revision as of 17:48, 22 October 2007
War of the Vikings is a Third-party Mod for the Source Engine. It was created as a second year degree project at Staffordshire University by [explosion].
Credits
Original Concept Sam Gage, Tim Chubb
Producer
Mike "Hu-Z" Hughes
Development Team
Intro Animations (Pre-Rendered)
Models - Marco Cannonico Textures - Marco Cannonico
Mapping
AI and Alliance logic - Sam Gage
Attack sequences and Pathing - Sam Gage
Dialogue - Kris Dutton
Game logic - Sam Gage
Idle/ Busy NPCs - Kris Dutton
Level Geometry - Sam Gage
Physics and World interactivity - Sam Gage
Models
Characters - Ben Brooks
Props - Tom Ellwood
Programming
Weapons - Ben Brooks
Pick-ups - Ben Brooks
Rigging
Characters - Ben Brooks
Weapons - Ben Brooks
Testing
Lead - Mike "Hu-Z" Hughes
Textures
World (inc. shaders) - Sam Gage
Props - Ben Brooks - Tom Ellwood
Characters - Ben Brooks - Sam Gage