War Of The Vikings: Difference between revisions
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Line 20: | Line 20: | ||
'''Intro Animations (Pre-Rendered)''' | '''Intro Animations (Pre-Rendered)''' | ||
Marco Cannonico | - Marco Cannonico | ||
Line 27: | Line 27: | ||
''AI and Alliance logic'' | ''AI and Alliance logic'' | ||
Sam Gage | - Sam Gage | ||
''Attack sequences and Pathing'' | ''Attack sequences and Pathing'' | ||
Sam Gage | - Sam Gage | ||
''Dialogue'' | ''Dialogue'' | ||
Kris Dutton | - Kris Dutton | ||
''Game logic'' | ''Game logic'' | ||
Sam Gage | - Sam Gage | ||
''Idle/ Busy NPCs'' | ''Idle/ Busy NPCs'' | ||
Kris Dutton | - Kris Dutton | ||
''Level Geometry'' | ''Level Geometry'' | ||
Sam Gage | - Sam Gage | ||
''Physics and World interactivity'' | ''Physics and World interactivity'' | ||
Sam Gage | - Sam Gage | ||
Line 59: | Line 59: | ||
''Characters'' | ''Characters'' | ||
Ben Brooks | - Ben Brooks | ||
''Props'' | ''Props'' | ||
Tom Ellwood | - Tom Ellwood | ||
Line 71: | Line 71: | ||
''Weapons'' | ''Weapons'' | ||
Ben Brooks | - Ben Brooks | ||
''Pick-ups'' | ''Pick-ups'' | ||
Ben Brooks | - Ben Brooks | ||
Line 83: | Line 83: | ||
''Characters'' | ''Characters'' | ||
Ben Brooks | - Ben Brooks | ||
''Weapons'' | ''Weapons'' | ||
Ben Brooks | - Ben Brooks | ||
Line 93: | Line 93: | ||
'''Testing Lead''' | '''Testing Lead''' | ||
Mike "Hu-Z" Hughes | - Mike "Hu-Z" Hughes | ||
Line 101: | Line 101: | ||
''World (inc. shaders)'' | ''World (inc. shaders)'' | ||
Sam Gage | - Sam Gage | ||
''Props'' | ''Props'' | ||
Ben Brooks | - Ben Brooks | ||
Tom Ellwood | - Tom Ellwood | ||
''Characters'' | ''Characters'' | ||
Ben Brooks | - Ben Brooks | ||
Sam Gage | - Sam Gage |
Revision as of 17:21, 22 October 2007
War of the Vikings is a Third-party Mod for the Source Engine. It was created as a second year degree project at Staffordshire University by [explosion].
Credits
Original Concept Sam Gage, Tim Chubb
Producer
Mike "Hu-Z" Hughes
Development Team
Intro Animations (Pre-Rendered)
- Marco Cannonico
Mapping
AI and Alliance logic
- Sam Gage
Attack sequences and Pathing
- Sam Gage
Dialogue
- Kris Dutton
Game logic
- Sam Gage
Idle/ Busy NPCs
- Kris Dutton
Level Geometry
- Sam Gage
Physics and World interactivity
- Sam Gage
Models
Characters
- Ben Brooks
Props
- Tom Ellwood
Programming
Weapons
- Ben Brooks
Pick-ups
- Ben Brooks
Rigging
Characters
- Ben Brooks
Weapons
- Ben Brooks
Testing Lead
- Mike "Hu-Z" Hughes
Textures
World (inc. shaders)
- Sam Gage
Props
- Ben Brooks
- Tom Ellwood
Characters
- Ben Brooks
- Sam Gage