War Of The Vikings: Difference between revisions
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Mike "Hu-Z" Hughes | Mike "Hu-Z" Hughes | ||
Development Team | '''Development Team''' | ||
Intro Animations (Pre-Rendered) | |||
Marco Cannonico | |||
Mapping (Level geometry, AI, Attack sequences, Texturing, Alliance logic, Game logic, Physics, World interactivity) | Mapping (Level geometry, AI, Attack sequences, Texturing, Alliance logic, Game logic, Physics, World interactivity) | ||
Sam Gage | |||
Models (Characters, Props) | |||
Tom Ellwood | |||
Programming (Weapons) | |||
Ben Brooks | |||
Rigging (Characters, Weapons) | |||
Ben Brooks | |||
Scripting (Idle/ Busy NPCs) | |||
Kris Dutton | |||
Testing Lead | |||
Mike "Hu-Z" Hughes | |||
Textures (World and Model bitmaps, Shaders) | |||
Ben Brooks | |||
Sam Gage | Sam Gage |
Revision as of 16:55, 22 October 2007
War of the Vikings is a Third-party Mod for the Source Engine. It was created as a second year degree project at Staffordshire University by [explosion].
Credits
Original Concept Sam Gage, Tim Chubb
Producer Mike "Hu-Z" Hughes
Development Team
Intro Animations (Pre-Rendered) Marco Cannonico
Mapping (Level geometry, AI, Attack sequences, Texturing, Alliance logic, Game logic, Physics, World interactivity) Sam Gage
Models (Characters, Props) Tom Ellwood
Programming (Weapons) Ben Brooks
Rigging (Characters, Weapons) Ben Brooks
Scripting (Idle/ Busy NPCs) Kris Dutton
Testing Lead Mike "Hu-Z" Hughes
Textures (World and Model bitmaps, Shaders) Ben Brooks Sam Gage