Npc security camera: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
(I unbelieveably suck at using 2 windows at once)
Line 13: Line 13:
* {{i targetname}}
* {{i targetname}}
* {{i enabledisable}}
* {{i enabledisable}}
* '''SetTarget'''
* '''Toggle'''
: <string> Set the entity to target.
: Toggle - If open, close. If closed, open.
* '''TargetPlayer'''
* '''Ragdoll''
: Set the player as the entity to target.
: Disable and fall off the wall.
==Outputs==
==Outputs==
* {{o targetname}}
* {{o targetname}}
* '''OnFoundTarget'''
* '''OnDeploy'''
: Arm has direct LOS to target entity.
: Camera is becoming active and dangerous.
* '''OnLostTarget'''
* '''OnRetire'''
: Arm has lost direct LOS to target entity.
: Camera is becoming inactive and harmless.


[[Category:Portal Entities]]
[[Category:Portal Entities]]

Revision as of 08:35, 12 October 2007

Template:Wrongtitle

Entity Description

Security Camera

Availability

This point entity is exclusive to Portal.

Keyvalues

Flags

  • 32: Autostart

Inputs

Toggle - If open, close. If closed, open.
  • 'Ragdoll
Disable and fall off the wall.

Outputs

Camera is becoming active and dangerous.
  • OnRetire
Camera is becoming inactive and harmless.