Relationships: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(don't remove markups that still apply)
m (minor cleanup)
Line 1: Line 1:
{{cleanup}}{{pov}}
{{cleanup}}{{pov}}
Relationships are what NPC characters use to know whether they should attack or not.
Relationships are what [[NPC]] characters use to know whether they should attack or not. The <code>[[ai_relationship]]</code> entity will adjust an NPC character's relations with the player (referred to as ''!Player'' in Hammer)or another NPC character.
the entity "ai_relationship" will adjust an NPC character's relations with the Player (referred to as ''!Player'' in Hammer)or another NPC character.
 
 


== Settings ==
The entity has quite a number of settings built into it, these though are probably the most important ones:
The entity has quite a number of settings built into it, these though are probably the most important ones:


----
* '''Subject(s)''' - The NPC receiving the relationship change (''!Player'' will work also).
 
* '''Target(s)''' - The target the picked NPC will change relationships with (''!Player'' also works).
Subject(s) - The NPC receiving the relationship change (''!Player'' will work also).
* '''Disposition''' - Type of relationship, Hate / Neutral / Like / Fear.
 
* '''Reciprocal''' - If true it will mirror the relationship to the Target, basically turning the Target's relationship with the Subject to whatever has been set.
Target(s) - The target the picked NPC will change relationships with (''!Player'' also works).
 
Disposition - Type of relationship, Hate / Neutral / Like / Fear.
 
Reciprocal - If true it will mirror the relationship to the Target, basically turning the Target's relationship with the Subject to whatever has been set.
 
 
Other settings:
 
----
 
Name - Essential if you plan to turn this on / off during game.
 
Radius for Subject - ????
 
Start Active - Whether the relationship should start active or not. (default FALSE)
 
 
 


By Rasirez.
=== Other ===
* '''Name''' - Essential if you plan to turn this on / off during game.
* '''Radius for Subject''' - ????
* '''Start Active''' - Whether the relationship should start active or not. (default FALSE)

Revision as of 11:36, 6 October 2007

Broom icon.png
This article or section needs to be cleaned up to conform to a higher standard of quality.
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.
Broom icon.png
This article or section should be converted to third person to conform to wiki standards.

Relationships are what NPC characters use to know whether they should attack or not. The ai_relationship entity will adjust an NPC character's relations with the player (referred to as !Player in Hammer)or another NPC character.

Settings

The entity has quite a number of settings built into it, these though are probably the most important ones:

  • Subject(s) - The NPC receiving the relationship change (!Player will work also).
  • Target(s) - The target the picked NPC will change relationships with (!Player also works).
  • Disposition - Type of relationship, Hate / Neutral / Like / Fear.
  • Reciprocal - If true it will mirror the relationship to the Target, basically turning the Target's relationship with the Subject to whatever has been set.

Other

  • Name - Essential if you plan to turn this on / off during game.
  • Radius for Subject - ????
  • Start Active - Whether the relationship should start active or not. (default FALSE)