AI Learning: Zombie: Difference between revisions

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NPC_Zombie is the basic NPC, it requires little to nothing to work - a few AI Nodes should be appropriate if you're making a complex map, otherwise (let's say it's in a basic sewer) have none and let him wander about.


{{cleanup}}
On a NPC_Zombie's death it will more than likely spawn a NPC_Headcrab that will pounce at you until you or it are dead.
{{pov}}




NPC_Zombie,
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I've also heard that there is a string you can edit to disable the headcrab model from attaching itself to a Zombie's head somewhere.


They are the basic of the Melee NPCs in Half-Life 2, they are quite dumb compared to most other NPC characters - they more or the less wonder around until a player or enemy has been sighted, and will begin to approach then finally start attacking.
Zombies cannot be placed into a squad, nor use fire-arms.




 
By Rasirez.
More to be added...
-Rasirez

Revision as of 10:56, 6 October 2007

NPC_Zombie is the basic NPC, it requires little to nothing to work - a few AI Nodes should be appropriate if you're making a complex map, otherwise (let's say it's in a basic sewer) have none and let him wander about.

On a NPC_Zombie's death it will more than likely spawn a NPC_Headcrab that will pounce at you until you or it are dead.



I've also heard that there is a string you can edit to disable the headcrab model from attaching itself to a Zombie's head somewhere.


By Rasirez.