Base Actor: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
Generic_Actors are used throughout Half-Life 2 in many places and areas. | |||
A good example of using this entity would be Lamarr in Dr. Keliners laboratory. | |||
Generic_Actors have a few key features that should be known; | |||
---- | |||
They are more effective than using a NPC character, they are neutral to everything (saves modifying [http://developer.valvesoftware.com/wiki/Relationships AI_Relationships]) and everyone. | |||
They die in one hit / shot. | |||
-Rasirez | |||
They can be ANY character (in the MODEL setting, just browse for what you want). | |||
They can NOT be armed with a weapon. | |||
They can talk using a logic_choreographed_scene. | |||
---- | |||
By Rasirez. |
Revision as of 11:11, 6 October 2007
Generic_Actors are used throughout Half-Life 2 in many places and areas. A good example of using this entity would be Lamarr in Dr. Keliners laboratory.
Generic_Actors have a few key features that should be known;
They are more effective than using a NPC character, they are neutral to everything (saves modifying AI_Relationships) and everyone.
They die in one hit / shot.
They can be ANY character (in the MODEL setting, just browse for what you want).
They can NOT be armed with a weapon.
They can talk using a logic_choreographed_scene.
By Rasirez.