VGUI Screen: Difference between revisions
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Warning:This entity does not work in HL2, HL2:DM, or the unedited SDK code; it crashes the game. See VGUI Screen Creation.
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A [[Vgui|VGUI]] screen. Useful for in-world monitors. | A [[Vgui|VGUI]] screen. Useful for in-world monitors. | ||
{{warning|This entity does not work in HL2, HL2:DM, or the unedited SDK code; it crashes the game. See [[VGUI Screen Creation]].}} | |||
==Key values== | ==Key values== | ||
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:Name of the panel to use. This is ''not'' a filename. | :Name of the panel to use. This is ''not'' a filename. | ||
*'''overlaymaterial''' <string> | *'''overlaymaterial''' <string> | ||
:Name of a material to overlay over the top of the VGUI screen. | :Name of a material to overlay over the top of the VGUI screen. | ||
:{{note|This material must write Z for the VGUI screen to work.}} | |||
*'''width''' <integer> | *'''width''' <integer> | ||
:Width of the panel in units. | :Width of the panel in units. |
Revision as of 17:35, 25 March 2006
Entity Description
A VGUI screen. Useful for in-world monitors.

Key values
- Template:Kv targetname
- Template:Kv parentname
- Template:Kv angles
- panelname <string>
- Name of the panel to use. This is not a filename.
- overlaymaterial <string>
- Name of a material to overlay over the top of the VGUI screen.
Note:This material must write Z for the VGUI screen to work.
- width <integer>
- Width of the panel in units.
- height <integer>
- Height of the panel in units.
Inputs
- Template:I targetname
- Template:I parentname
- SetActive
- Make the vgui screen visible.
- SetInactive
- Make the vgui screen invisible.